I thought for sure I had tested Bandomeer CQ, but i must have missed it when I set up the server for testing the maps in CQ. I was trying to stop it from showing up on the server map list in COOP, but still have it work in SP, since it crashes when COOP is enabled, probably because it doesn't have a proper navmesh. I could generate a temporary navmesh, to see if that would stop it from crashing, but I don't know for sure if that is the issue. Since I am planning on doing a proper navmesh for that map next anyway, I am just going to completely remove the AI from that map for now. I can post up a separate AI version of the map.