Re: New event Saturday 04/03 8:00 PM GMT 0

allumette,

Thanks for testing and the feedback.  On Bandomeer, was that COOP or CQ that crashed?  64,32 or 16 size?

Re: New event Saturday 04/03 8:00 PM GMT 0

CQ and 64, I haven't test 32 and 16.

Re: New event Saturday 04/03 8:00 PM GMT 0

DLed the most recent version, I get a crash as deploy appears. Once I got in and crashed when I tried to spawn.

Any ideas?

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: New event Saturday 04/03 8:00 PM GMT 0

Did your delete your cache?   Are you using the Revive Launcher?

Re: New event Saturday 04/03 8:00 PM GMT 0

I thought for sure I had tested Bandomeer CQ, but i must have missed it when I set up the server for testing the maps in CQ.   I was trying to stop it from showing up on the server map list in COOP, but still have it work in SP, since it crashes when COOP is enabled, probably because it doesn't have a proper navmesh.  I could  generate a temporary navmesh, to see if that would stop it from crashing, but I don't know for sure if that is the issue.   Since I am planning on doing a proper navmesh for that map next anyway, I am just going to completely remove the AI from that map for now.   I can post up a separate AI version of the map.