1 (edited by JeRK 2006-06-24 12:29:20)

Topic: OUTSIDE a star destroyer map

I haven't posted in a while, yes?

Whatever, I'd love to see a map where the rebels have to destroy an ISD. As far as I know you have the code for objective maps and it shoulddn't be very hard, right?

I think you get the idea, but incase you're a bloody dumbass, I'll write down tongue

Well, My idea would be that the rebels would spawn in an asteroid similar to the one that they spawn in in the vanguard map back in GC.
The rebels, being under constant ticket-bleed will have to attack a static ISD, destroying the upper shield generators, when that's done the bottom one, and finally the command bridge. You can arrange things in an order/make things undestroyable until a certian point, right?
Anyway, the ISD would have 0.0000000000000000 playable turrets as it's just bloody boring. Instead, they have to do the good o' dogfighting to destroy the rebel scum! (Obviously the hangar would be at the bottom of the ISD)

I guess the rebels would have X-wings, Y-wings, A- and B-wings. Only one each in the hangar, as the respawn time would make a new one spaw as soon as the craft has moved away. Imps will get the Tie fighters, interceptors and a shuttle.

Sounds like fun, right? wink

EDIT AND SUCH:
Well, due to the "friendly" feedback on the no turrets idea, I have a different suggestion and the reason why I dislike turrets: 
Back in GC, the biggest problem in the Deathstar map was that the imps would only use the turbo laser turrets cause it was easier to shoot down the rebels like that. If you ask me, it was way boring for the rebels cause you were basically powerless against them.

Other idea: how bout the ISD would only have huge, slow firing, VERY slow projectile turbolasers, that would be so nerfed up that you could only hit big'n slow stuff like blockade runners incase you can get those steerable. (Can't you script your own vehicle types?) So to take out the small craft the ties would be needed, and to take out the huge stuff turbolasers would be PERFECT.

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Re: OUTSIDE a star destroyer map

yea

http://f5.putfile.com/6/17710573485.jpg

Re: OUTSIDE a star destroyer map

I would want the turrets...

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Re: OUTSIDE a star destroyer map

interesting.....

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Re: OUTSIDE a star destroyer map

Basicaly a form like GC's Death Star map. I would include turrets too, because there's some players who aren't really well with flying. Besides, what's a Star Destroyer without turrets? Interesting idea.

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Re: OUTSIDE a star destroyer map

Turrets are needed for the reason generalandrew said. But maybe some could be auto and fire by themselves this way making the battle more intense should no one go for the turrets. Who doesn't enjoy seeing laser fire coming at them while approaching an SD? wink

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Re: OUTSIDE a star destroyer map

i know?I always loved that star wars aspect.But thing is if u make the turrets unpilotable for players then they will practice more with fighters and be better than if they just concentratd more on turrets.

http://f5.putfile.com/6/17710573485.jpg