Re: Keep the Cockpit

Perfect thats not an in-game shot of the cockpit, we can position teh camera as close or as far away from the model as we like to either show more or less of it. That still means the cockpit needs fully modeled and All cockpit modellers know tat they may end up spending ages on them and only have part of them showing sad

And none of it showing if theres nosecam view available lol.

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Re: Keep the Cockpit

Safe-Keeper wrote:

However, there would have to be some purpose to it if it was wire-frames only; perhaps hardpoints on ships (if there even will be "hardpoints") could light up?

It could lock onto ships for warhead attacks as well as offering a magnified view of what's ahead of you.

I wanted the targeting computer in GC, too, and there I'd make it so that fighters didn't have crosshairs in cockpit view and the computer gave you a magnified view when you open the targeting computer, including, in fighters' case, crosshairs.

Your edit: I'd actually really like to see your entire HUD go away when you open the 'computer. As for how to render wireframes, I have no idea.

If the targeting computer is too useful it would stop you from using the standard view so the navigation instruments and the HUD should be hidden.

____________________________
I'm called RasdenFasden ingame.

Re: Keep the Cockpit

That's what I'm saying, which is why I want the impeded view, like in the movies, and no highlighting of enemy craft.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Keep the Cockpit

There was a targeting computer in GC's xwings.  Someone obviously never looked to the right in their cockpit smile

Fear the Woodzilla

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Re: Keep the Cockpit

I meant besides from that one smile .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Keep the Cockpit

FSDev| Woodrow wrote:

There was a targeting computer in GC's xwings.  Someone obviously never looked to the right in their cockpit smile

Boots up GC

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I am nobody, and nobody is perfect. Therefore I am perfect.
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Re: Keep the Cockpit

I'm all for forced realistic cockpits, but like TX-1138 said, so long as they're useful. Having cockpits certainly ad to the immersiveness of the experience. I LOVE it. lol tongue

I'd personally like the cockpits to not only look accurate to the films, but to also be to scale and have the pilot's head positioned were it's suppose to be. Having the freedom to twist and turn to look around as much as humanly possible is also mandatory imho.

The inaccurate Y-wing cockpit in the Rogue Squadron games were one of the few things that irritated me. The dashboard and console were spot on in RS 2 & 3, but the interior of the canopy was way off. I don't know why Factor 5 botched that up so bad. All the other craft's cockpits were perfect or close to it.

Artificial intelligence is no match for natural stupidity.