I'm all for forced realistic cockpits, but like TX-1138 said, so long as they're useful. Having cockpits certainly ad to the immersiveness of the experience. I LOVE it. lol 
I'd personally like the cockpits to not only look accurate to the films, but to also be to scale and have the pilot's head positioned were it's suppose to be. Having the freedom to twist and turn to look around as much as humanly possible is also mandatory imho.
The inaccurate Y-wing cockpit in the Rogue Squadron games were one of the few things that irritated me. The dashboard and console were spot on in RS 2 & 3, but the interior of the canopy was way off. I don't know why Factor 5 botched that up so bad. All the other craft's cockpits were perfect or close to it.
Artificial intelligence is no match for natural stupidity.