1 (edited by Safe-Keeper 2007-05-04 19:49:04)

Topic: Star Destroyer! Yee-haa!

big_smile

Splendid-looking crafts, you guys. I'm curious about three things, though:

1. Will the Imperator class be mobile? Or will it be a stationary defensive unit?

2. What will be the purpose of the Gallofree Medium Transport? I assume you're making an Escape From Hoth scenario and want to give us something to defend?

3. I'm not sure if I like the Withering Fire system, to be honest. Fair enough that every weapon can damage everything. I don't really like it, but it works, and it's not really major. But an anti-tank weapon being only three times as strong as a rifle sounds wrong to me, even if you're talking about a minor weapon such as a flechette launcher. To be honest - and of course I have not tried this game style, so it's just my first impression - it makes the classes sound too nerfed. To be brutally honest, I prefered the specializations of the classes in That Other Mod.

Hope I didn't sound too critical here, I love the lenghty update and I can't wait to see that beast of an Imperator/Imperial Class Star Destroyer in action with turbo lasers blazing, swatting Rebel fighters like a giant flyswatter takes out flies. It has surpassed the Death Star Surface map as my #1 thing to experience in this mod. Good work, people!

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Star Destroyer! Yee-haa!

Very nice models. The amount of detail is superb and very well done. I almost thought that I was watching the movie wink

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Re: Star Destroyer! Yee-haa!

The Star Destroyer actually looks untextured, too. Just wait until that beauty is textured! Goodness, will she be one gorgeous monster of a vessel!

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Star Destroyer! Yee-haa!

Generally thing are untextured if they don't have the name of the texturer on them wink

1. We are still experimenting with what will be possible with capital ships especially one this large.

2. The Gallofree will feature as a static on hoth and as part of the rebel fleet in various space maps.

3. From a logical point of view blaster bolts are reallly just heat and too my knowledge there is no material that can withstand heat the either melt or burn. DUe to the whole living in Australia thing I don't generally make the bigest testing sessions, but I think 3 times more powerfull sounds underexagerated.

General Un-Co,
                         Signing off
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5 (edited by solodude23 2007-05-04 23:46:03)

Re: Star Destroyer! Yee-haa!

Models/textures look fantastic! Top notch! big_smile

Safe-Keeper wrote:

3. I'm not sure if I like the Withering Fire system, to be honest. Fair enough that every weapon can damage everything. I don't really like it, but it works, and it's not really major. But an anti-tank weapon being only three times as strong as a rifle sounds wrong to me, even if you're talking about a minor weapon such as a flechette launcher. To be honest - and of course I have not tried this game style, so it's just my first impression - it makes the classes sound too nerfed. To be brutally honest, I preferred the specializations of the classes in That Other Mod.

Have to say I agree - 120%. In BF2/2142 it already annoyed me that grenades damage tanks (all it is is freaking shrapnel) and now even pistols and rifles damage tanks. I understand how the blaster bolts would technically do damage to a tank because of the heat or whatnot, but to the point where 3 rifles=1 anti-tank? Ehh...doubt it. Even 6 or 7 rifles being the equivalent to anti-tank seems over the top.

Either way, I don't like the idea. For any of you that have played Project Reality, a realism mod for BF2, you will know the classes are extremely specialized, and extremely powerful against what they are intended to be used against, but limited in others. This "automatically" creates tons of teamwork. I'm not coming at this from a realism point of view, just the fact that it works fantastically in PR, and I really don't like the sound of everything being able to damage everything.

The times in PR are great. If you are a Rifleman and hear a tank coming, you hide your pie and wait for a friendly tank, Heavy Anti-Tank soldier, or aircraft comes to take it out.  If you decide you will be ok..well..you die. Classes should actually have purposes, imo.

I don't want to sound like I am attacking or anything, this is just my opinion. I have been following the mod for some time and everything looks and sounds great up until this. Overall, fantastic mod, keep up the good work. smile

Re: Star Destroyer! Yee-haa!

It works great, certain classes are specialized just not as much as PR. Withering fire just means you aren't useless in all situations except your assigned deal, I love PR but PR is different.

Anti-Tank still has a big advantage to taking out vehicles. Can you take out big chunks of health fast with a blaster? No, you can't, you would have to be constantly laying fire upon the target. In that amount of time your going to get killed. The Anit-Tank can appear, shoot, and dissapear. And also note that CURRENTLY the antitank is equivalent to 3 rifles. CURRENTLY.

FS will have its own playing style independent to all other mods. The people who like it, will play it, people who don't, heh...  they can go find another StarWars mod for BF2142...  ooh yea there aren't any tongue

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
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Re: Star Destroyer! Yee-haa!

I just wonder if i understand that correctly.

Is it a Shot by Shot Comparison or a Damage over Time Comparison.

Shot by Shot
3 Rifle Shots = 1 Anti-Tank Shot

Or

Damage over Time
1 Anti-Tank Shot + Reload Time = Damage done by 3 Rifles firing during the time till the Anti-Tank Weapon is ready again ?


Your post indicates the Second, but i might have misinterpret it, and i'm a tad curious smile