Re: First Strike Modellers/Animations: Friendly help please?
yea...I wasn't using the BF2 editor for this, I'm still stuck in 3D max trying to export it to create the skinnedMesh...me and my coder were looking over things today and he pointed out that there is no skinnedMesh exporter (or at least it's not even working for Poe2). I was eventually able to export it and create the .con and the bundlemesh file...but can't seem to get the skinnedMesh file to be created...not sure what the problem with this is... What tools do your team use to export and import files?
However, last night I did go out and buy the BF2 collection set (I lost my BF2 CD key and dont have it installed...sigh...so i spent 40 bucks to buy the cd key, just so i could use the editor >_<) Even so, at the moment that's not going to help me
I appreciate the replies so far...it's good to know you guys are actually reading this