Re: First Strike Modellers/Animations: Friendly help please?

yea...I wasn't using the BF2 editor for this, I'm still stuck in 3D max trying to export it to create the skinnedMesh...me and my coder were looking over things today and he pointed out that there is no skinnedMesh exporter (or at least it's not even working for Poe2). I was eventually able to export it and create the .con and the bundlemesh file...but can't seem to get the skinnedMesh file to be created...not sure what the problem with this is... What tools do your team use to export and import files?

However, last night I did go out and buy the BF2 collection set (I lost my BF2 CD key and dont have it installed...sigh...so i spent 40 bucks to buy the cd key, just so i could use the editor >_<) Even so, at the moment that's not going to help me

I appreciate the replies so far...it's good to know you guys are actually reading this

Re: First Strike Modellers/Animations: Friendly help please?

I think the first strike mod team,desserves a great applaus...
U guys are awesome, in what some of u have been doing for over a year!!!!
So thanks, can't whate for the beta version!;)

Re: First Strike Modellers/Animations: Friendly help please?

that was a bit...off-topic :\ ....lol

Re: First Strike Modellers/Animations: Friendly help please?

any idea as to what tools you guys use in max? Really not trying to be a bother

Re: First Strike Modellers/Animations: Friendly help please?

hello?

Re: First Strike Modellers/Animations: Friendly help please?

Unfortunately, not many of our modelers use the public forums. hmm
I am a texture artist and would not be much help to you. Maybe you would have better luck reaching one of them on IRC. You can use the link at the top of the forums. smile

http://www3.telus.net/public/ryanredd/rybotsig4.bmp

Re: First Strike Modellers/Animations: Friendly help please?

thanks Rybot! I'll go ahead and do that!