Re: death star map

if the code is in the single player, so it is in the multiplayer, cause it is the same engine, so the engine can handle AI

So I think it is possible, but I hope u don't get a lot of nettraffic, cause everything needs to run in sync with eachother, every player and every AI controlled blaster

http://www.fsmod.com/img/drag_sig.jpg

Re: death star map

General Un-Co wrote:

Arch Angel you do realise he's a Dev? AI is only included as bots in single player (a single player game can be joined by connecting to IP) Basically what you idea was dreamless was exactley what the codei showed was ment to do.

My piont on his name still stands tongue

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: death star map

Well i may be a dev, but I 'm kinda new... And definitely new to the "forum posting"  so thanks smile
And about the dreams,  yeah it gets kinda hard sometimes heh,  (i just like the name tongue )

________________________
Bored of the "Quote for Signature" thing

Re: death star map

I see ur in the sound department, so can u talk a little bit about it? smile

http://www.fsmod.com/img/drag_sig.jpg

26 (edited by diff-edge 2006-02-13 15:00:17)

Re: death star map

Have you guys even heard of the mercs mod?


It allows bots in multiplayer maps. 


So it is possable.  I mean worse case senerio you have bots spawn as turrets in the game.

Re: death star map

thats a good piont. I'm a little confused about how every mod is saying AI isn't possible in multiplayer. What you mentioned is coop. Is there a difference? Can bots be on the player's team (as turrets?)

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: death star map

why implement a turret as a player, or can u still have 64 players on a map, even if u add turrets as players?

http://www.fsmod.com/img/drag_sig.jpg