1 (edited by Safe-Keeper 2007-02-17 11:24:50)

Topic: A pitch-dark wilderness map?

Map Name: FS Darkness
    Planet: A forested one with dark nights and a light Imperial presence.
    Ground/Space: Ground.
    Weather/Lighting: Clear weather, albeit a bit pitch-black tongue .
    Layout Diagram:
    Vehicles: AT-STs.

    Map and gameplay description:
This is an idea I've been thinking of for every mod I've played: A night map with zero light. I mean, literally pitch-black darkness. No search lights or internal lighting in buildings or any other static source of lighting either either (power outage, perhaps brought about by Rebel sabotage). Have the setting be a creepy forest with a landing pad for shuttles (nothing more than a patch of flat concrete and some light masts that have blacked out) and perhaps a tiny outpost or two.  I suppose that for immersion's sake, there'd have to be some kind of rough roads and/or trails between these facilities. The only way to get around at all is by use of the mini-map and your own light sources. Vehicles, likewise, have their own lights. All lights can be turned on and off at will. I suppose that seeing we're talking Star Wars, which is in an (in many fields) more advanced universe, there'd also have to be some "see-in-the-dark" equipment, such as electro-binoculars and special screens in vehicles, like the targeting aid Veers pulls down in the AT-AT. Players would be able to hit "C" to change the view to this screen, which offers a restricted, but illuminated view of the battlefield ahead).

Using a combination of lights, night-vision equipment; light from blaster bolts and fires; the mini-map; and their sense of hearing, both sides' troops need to accomplish their Conquest objectives, capturing and holding on to control points. Rough vegetation and utter darkness will both contribute to a challenging environment for battle.

I'm picturing this as mostly an infantry map, with squads of soldiers sneaking about in the darkness, and the occasional AT-ST on patrol. Using sources of visible lights offer better vision than night vision equipment, but reveal your hiding place to the enemy. The AT-ST walkers are powerful machines capable of breaking up or routing squads of Rebel infantry, but they are naturally audible from far away and can thus be avoided or ambushed. Firefights instantly reveal the positions of both sides as both bolts and muzzle flashes are highly visible (dynamic lighting attached to the bolts would really make this feel great - think Ground Control). Even better, if breaking through thick undergrowth or through thin branches made sound...

I'd like to make this one myself if the develoeprs don't - I really like the idea.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: A pitch-dark wilderness map?

It sounds like a cool map>i could just imagine  a sqaud of rebals sneaking towards and imperial base.And a at-at walking in the dark with those 2 light on the front casting beams of light around lookinmg for the rebals.Sounds awsome

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: A pitch-dark wilderness map?

Hmm..sounds good but not sure how viable it is to add extra equipment for one map, ie NVG's. Be a good map to try out, but it obviously wouldnt be PITCH dar, there would have to be some natural illumination caused by moon and star light as well as light refraction from cloud tops over horizon. Still get's pertty damn dark in those settings though big_smile

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: A pitch-dark wilderness map?

Oh, this map. Posted it ages ago and forgot about it.

Night maps have been tried in PR, and generally are a pain to get right. I'm thinking, though, that maybe if the devs add one or more new equipment pieces (such as electro-flares you can throw that illuminates the area around them, like in X-Com UFO Defence), and certain weapons' scopes (such as that of the A-280) and electro-binoculars given night-vision capabilities, as well as adding lights to certain vehicles, I think it could work.

It's probably not something you'll see in the near future, though.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: A pitch-dark wilderness map?

I love this idea, but in bf2sf the night maps were total lag fests.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

6 (edited by imperialtroop3 2008-04-20 12:50:01)

Re: A pitch-dark wilderness map?

Sounds like a great idea safe big_smile. Maybe it could be the rebels are infiltrating an really high fortified
Imperial base in the forest (Not really like the endor strike type of base)? Glad you came up with it safe, hope the devs like it too.

Re: A pitch-dark wilderness map?

Well I have seen few old screenies about some dark map, and I dont believe they are custom made, because there is hover tank. And it matches pretty well in imperialtroopers idea...