Topic: A pitch-dark wilderness map?
Map Name: FS Darkness
Planet: A forested one with dark nights and a light Imperial presence.
Ground/Space: Ground.
Weather/Lighting: Clear weather, albeit a bit pitch-black .
Layout Diagram:
Vehicles: AT-STs.
Map and gameplay description:
This is an idea I've been thinking of for every mod I've played: A night map with zero light. I mean, literally pitch-black darkness. No search lights or internal lighting in buildings or any other static source of lighting either either (power outage, perhaps brought about by Rebel sabotage). Have the setting be a creepy forest with a landing pad for shuttles (nothing more than a patch of flat concrete and some light masts that have blacked out) and perhaps a tiny outpost or two. I suppose that for immersion's sake, there'd have to be some kind of rough roads and/or trails between these facilities. The only way to get around at all is by use of the mini-map and your own light sources. Vehicles, likewise, have their own lights. All lights can be turned on and off at will. I suppose that seeing we're talking Star Wars, which is in an (in many fields) more advanced universe, there'd also have to be some "see-in-the-dark" equipment, such as electro-binoculars and special screens in vehicles, like the targeting aid Veers pulls down in the AT-AT. Players would be able to hit "C" to change the view to this screen, which offers a restricted, but illuminated view of the battlefield ahead).
Using a combination of lights, night-vision equipment; light from blaster bolts and fires; the mini-map; and their sense of hearing, both sides' troops need to accomplish their Conquest objectives, capturing and holding on to control points. Rough vegetation and utter darkness will both contribute to a challenging environment for battle.
I'm picturing this as mostly an infantry map, with squads of soldiers sneaking about in the darkness, and the occasional AT-ST on patrol. Using sources of visible lights offer better vision than night vision equipment, but reveal your hiding place to the enemy. The AT-ST walkers are powerful machines capable of breaking up or routing squads of Rebel infantry, but they are naturally audible from far away and can thus be avoided or ambushed. Firefights instantly reveal the positions of both sides as both bolts and muzzle flashes are highly visible (dynamic lighting attached to the bolts would really make this feel great - think Ground Control). Even better, if breaking through thick undergrowth or through thin branches made sound...
I'd like to make this one myself if the develoeprs don't - I really like the idea.
--the awesomeness that is Boatmurdered.