TY2D2 wrote:And Duke,
1. It would add many MBs to the mod.
2. It has the potential to confuse new players.
And last and most importantly:
3. Every single thing would have to be rebalanced.
So, no. Not going to happen.
It's a lame idea imo, anyways.
Lame, making the game more exciting is lame? There are still hundreds of people playing Battlefront 2 online on a daily basis, two and a half years after its release, in spite of its graphics which are crappy even for 2005 standards. The reason why they are still playing: it's exciting! For example, the new Space Endor mod map. There are probably a dozen or so people playing First Strike on a daily basis. Most of time that I check, the servers are empty.
I want First Strike to be a success. If you want to attract a large number of players, you are going to have to incorporate elements that make the game more exciting. Lucasarts realized this for Battlefront 2 and The Force Unleashed with its greatly exaggerated force powers. Your primary potential player base are Star Wars fans, that is, those people currently playing Battlefront 2. The best way to attract them over is to give them equal or better gameplay.
Elements that would make First Strike more exciting:
1. Faster speeders
2. Faster fighters
3. Fighters with the Boost function.
4. Fighters with lock-on missiles
5. Ground troops with lock-on missiles
6. Rifles that are more powerful and more accurate. The sniper rifles are quite inaccurate.
7. Jetpacks.
Having two versions of each map would be best. Standard version maps and the more exciting Extreme version maps.
Good luck.