Re: #1 best and worst thing about 1.2

All the new maps have impressed me immensely, but the thing that made my jaw drop the most was the surface of the Death Star, it's huge and so detailed, I was in awe (like I was when I took my first flight around the SD). Top marks to whoever put that together.

My biggest disappointment so far is that although there's been some aesthetic changes made to the old maps (which are very welcome additions), they remain pretty much unchanged.  They're good maps, but most are still in need of a few tweaks (some of which have been suggested on these boards) to make them really great maps, and in the same league as the new ones.  I was really looking forward to maybe manning the turrets on Escape From Hoth, or at least getting points for destroying them, or having maybe a couple more AT-STs and speeders in Mos Espa, (or even a T-16!), things like that.  And when is that Female rebel going to stop speaking in with such a masculine voice?! big_smile

But the new maps more than make up for the lack of changes to the original maps, and there’s nothing I’d want to change about them (so far anyway;-)).  Well done guys, you’ve delivered an outstanding mod.

http://i231.photobucket.com/albums/ee79/cunningmunki/Rebel_Rank_jpg.jpg

Re: #1 best and worst thing about 1.2

ok im afraid the only map i liked was rhen var research facility. tho im yet to play endor or have a proper go on bestine. Yavin was the map i was looking forward to but im afraid i think it not as good as gc deathstar, there is more to do for the rebs on this version but still lacks the right feel. there needs to be more in the way of flying vehicles on the land maps. I havent seen any yet. all round the mod is looking good. i agree with necro the aiming needs seriously sorting both infantry and space. im hopeful with a bit of tweaking you will have an awesome mod here

Re: #1 best and worst thing about 1.2

Old maps are fine, which is why they're unchanged. Mos Espa is supposed to be a street combat map for infantry, so there won't be more vehicles coming. Endor Strike Team has some additions and tweaks, though, doesn't it?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

25

Re: #1 best and worst thing about 1.2

I totally enjoy Endor Clearing and Inf combat in general.

I could live without the reloading per se, but the animation is great, nek wink

The vehicles are too clumsy for me to use and have no decent reverse - you cant possibly use common sense when going reverse, cause you will always end up in the wrong direction. In battle situations i often die because of that and i just cant get used to it.

Ryloth cant establish a decent gameflow for some reason and Bestine looks like more of a try on how many buildings can fit on a map - no offense TY, but personally i dont like it

Re: #1 best and worst thing about 1.2

Best: Its frickin great!!!!!

Worst: Map rotation, I cant seem to get a round on Yavin or endor.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: #1 best and worst thing about 1.2

Best: The mod in general. I have enjoyed the results of the teams labor. Thank you for your efforts.

Worst: Yavin due to 8800GTS and Vista I assume. More often than not I crash or freeze when I try to deploy. And i do have to say the weapon spray is a bit wide for infantry wepons in the mod overall. I wish it were tighter. Not to say I am looking for one shot kills with all weapons. I would prefer a tighter spray pattern with slightly less damage. A good player shouldn't be penalized for good aim due to a a poor weapon. Skill for the kill, not plain old luck. This is the one negative that keeps a lot of 2142 players I know from returning to this mod.   

All in all, I appreciate the mod. The new maps demand team play in order to win. The real shame lies with the 2142 gaming community. They don't realize the gem lying under their feet.

28 (edited by Yogi 2008-05-21 04:57:52)

Re: #1 best and worst thing about 1.2

Best: Tatooine Bestine. Quality map, especially the hill road to the fort or stopping them at the main road with a tank or something. Real team effort.


Worst: Im only saying this because it's what I was most looking forward to.

chunkyheffer wrote:

not as good as gc deathstar

Its a good amount of air combat but nothing like the sence of urgency or shared objective (for both teams) as it was.  Like, you don't get rebels going in as a two and one shooting off tailing imps in the canyon, because often the vent is already killed by a lone rebel. Not as intense.. If the vent was the only actual winning objective, the game would feel less disorganised for the average player. Maybe the turrets should have an actual tactical reason to be killed instead (gc tongue)