1 (edited by Carbon 2008-05-22 03:53:08)

Topic: Some minor tweaks/suggestions (1.2)

- Tanks should not be able to climb the mountains on Rhen Var, only speeders. I was in a squad and we were wrecking tanks from above on the mountaintops and some tank came by and ran over half of us. That was silly.
- Rebel airspeeder spawning on Ryloth doesn't seem to be nearly as fast as TIE spawning, which means the sky is usually filled with TIEs and only a couple airspeeders. I might be missing something here but sitting at the spaceport all that usually spawns is the landspeeder.
- the non-bunker Endor (after the battle) is a pretty good map, but it's a little too open for my tastes. Some debris might be nice.
- The sniper rifle still seems wildly inaccurate at times - I'm not sure if this is netcode or what but once in a while I'll get a headshot, line up another one, and that one will miss wildly or I'll never see the tracer.
- The EMP gun still kinda sucks. It should at least inhibit or slow fire rates on whatever it hits - it seems as if the AT-ST I just blasted or whatever can just point down and blow me up. A penalty on walking doesn't do much good if the thing has a ton of firepower standing still.
- Leaving the Rebel APC like thing with troop detection ability on Ryloth automatically kills you.
- The player riding the back of the Rebel (iirc, not certain) tank faces backwards and is visible outside of the tank (about a meter or two backwards).
- The forums link from www.fsmod.com at last check was broken.

Please note I have not posted here in like half a year or something so if these were addressed in previous threads I would have no idea. smile

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Re: Some minor tweaks/suggestions (1.2)

Suggestion forum, nukka!

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Re: Some minor tweaks/suggestions (1.2)

- Tanks should not be able to climb the mountains on Rhen Var, only speeders.

Well, I disagree in a sense, there should be a few "crossings" where they can get across, but yes, the mountains should be mostly impassable to tanks. In my opinion.

- Rebel airspeeder spawning on Ryloth doesn't seem to be nearly as fast as TIE spawning, which means the sky is usually filled with TIEs and only a couple airspeeders. I might be missing something here but sitting at the spaceport all that usually spawns is the landspeeder.

That'd be because T-47s spawn back in the Rebel hangar. If they have a long spawn delay than TIEs, it's probably because they outmatch them in agility and speed.

- the non-bunker Endor (after the battle) is a pretty good map, but it's a little too open for my tastes. Some debris might be nice.

It's supposed to be a stealth-based map. Use ferns and trees for cover. It is extremely open, and it's meant to be.

- The EMP gun still kinda sucks. It should at least inhibit or slow fire rates on whatever it hits - it seems as if the AT-ST I just blasted or whatever can just point down and blow me up. A penalty on walking doesn't do much good if the thing has a ton of firepower standing still.

AT-STs are fairly resistant to DEMPs for some reason. Tanks succumb very easily, though. Fire a DEMP bolt, run at it and plant Proton Grenades. Dead tank.

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Re: Some minor tweaks/suggestions (1.2)

hey, first of all I want to say that this mod is awsome. The only problem I have which I'm surprized you guys havn't addressed was the shooting aspect in the spacecraft. It seems there needs to be a limiter on the firing as some of the other Star Wars games have. Space battles have become nothing but instances of people holding down the trigger and going to town. I think the battles would be more authentic If we really had to plan our shots.  I think the hard core players would agree.
Keep up the good work guys.  I can't wait to play Yavin but the darn game locks up at the loading stage.  I know you are addressing this.  Thx.

Re: Some minor tweaks/suggestions (1.2)

Im a "hard core" player and I dont agree. The 2142 engine creates enough problems for hitting your enemy without us having to worry about a limited number of shots.

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Re: Some minor tweaks/suggestions (1.2)

Carbon wrote:

- Tanks should not be able to climb the mountains on Rhen Var, only speeders. I was in a squad and we were wrecking tanks from above on the mountaintops and some tank came by and ran over half of us. That was silly.

That was silly. How on earth did a TANK sneak up on a squad of you tongue

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Re: Some minor tweaks/suggestions (1.2)

Stardestroyersarecool wrote:

Im a "hard core" player and I dont agree. The 2142 engine creates enough problems for hitting your enemy without us having to worry about a limited number of shots.

So, you are saying that it is realistic that people can just fly around and hold the trigger the entire game? Yeah...........................ok.