8 (edited by Safe-Keeper 2008-05-23 12:51:31)

Re: Some minor tweaks/suggestions (1.2)

hey, first of all I want to say that this mod is awsome. The only problem I have which I'm surprized you guys havn't addressed was the shooting aspect in the spacecraft. It seems there needs to be a limiter on the firing as some of the other Star Wars games have. Space battles have become nothing but instances of people holding down the trigger and going to town. I think the battles would be more authentic If we really had to plan our shots.  I think the hard core players would agree.

Heya Darth Arcane, welcome to First Strike! As for your complaint, the first days and weeks of space combat were like this when R1 first came out, too. Then people realized that at range, their shots didn't really accomplish anything, and that stealth and ambushes are actually important tactics in space maps as there's no mouse look and fighters thus can't easily see you coming unless you're going at them head-on. So if you worry about the authenticity of the space battles, don't worry - the laser spamming should quiet down once people get to know space maps better. This should also make them far less "random" and more fun to play.

- Tanks should not be able to climb the mountains on Rhen Var, only speeders. I was in a squad and we were wrecking tanks from above on the mountaintops and some tank came by and ran over half of us. That was silly.

If you thought that was silly, you haven't seen a trio of AT-STs walk down a ninety degrees slope tongue . But yes, maybe mountainsides should be a bit steeper, or tanks a bit less able to go uphill. I don't know. What I do know is that sitting in the tower overlooking the Harbour CP, popping off rockets at T1-Bs below, and turning around and realizing that one of the things is right behind me - didn't feel silly at all but only rather terrifying. It was a genuine "oh s**t" moment, and I survived only because there was a steep slope nearby that I could slide down (with the tank tumbling after me big_smile ).

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Some minor tweaks/suggestions (1.2)

Stardestroyersarecool wrote:

Im a "hard core" player and I dont agree. The 2142 engine creates enough problems for hitting your enemy without us having to worry about a limited number of shots.

Hm, i think the BF 2142 Engine let's the server lag, if the server must calculate to many shoots.
Add an overheat feature to the ships lasers may help against it.

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
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Re: Some minor tweaks/suggestions (1.2)

I've noticed that the AT-ST's seem to be a bit buggy when walking on the inclines.  I certainly understand they aren't meant to climb the steeper mountains but many of the smaller hills seem to give it trouble.

Re: Some minor tweaks/suggestions (1.2)

Darth Arcane wrote:

So, you are saying that it is realistic that people can just fly around and hold the trigger the entire game? Yeah...........................ok.

They do? Not noticed that, but I tends to use laser fire as a track back to my next target. So if your constantly firing, then look behind you for me sneaking up. I can pretty accurately guage my long distance shots as well, so I dont have to use the sneak and catch tactic.

ANyone constantly firing is aiming at a target in their sights, which is wrong because the target isnt there. Give overheating cannons to stop this? Sure, go ahead, then watch pilots like me really pwn your pie and see them all come back asking to take the overheating off. smile

Bite my shiny metal Tie Fighter!
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Re: Some minor tweaks/suggestions (1.2)

Twigs wrote:
Darth Arcane wrote:

So, you are saying that it is realistic that people can just fly around and hold the trigger the entire game? Yeah...........................ok.

They do? Not noticed that, but I tends to use laser fire as a track back to my next target. So if your constantly firing, then look behind you for me sneaking up. I can pretty accurately guage my long distance shots as well, so I dont have to use the sneak and catch tactic.

ANyone constantly firing is aiming at a target in their sights, which is wrong because the target isnt there. Give overheating cannons to stop this? Sure, go ahead, then watch pilots like me really pwn your pie and see them all come back asking to take the overheating off. smile

LoL.  Exactly, but at least it would come down to skill.

Re: Some minor tweaks/suggestions (1.2)

We looked at "overheating" in the past but couldn't come to a decision in time for release, but it most likely will be looked at again for the next release if we can make it work to our satisfaction.

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Re: Some minor tweaks/suggestions (1.2)

All I have to say is "Lazor Lazor Lazor"

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone