Topic: Done a bit of experimenting on Ryloth

And got some useful data for Battle of Ryloth and future maps that incorporate atmospheric air combat. Here are some approximate distances for how far you travel when you go from full throttle (no boost) to full reverse (hovering) before you actually stop flying forward and start going upward. This data assumes level flight and that the craft is traveling at its top non-boost speed before 'S' or reverse throttle is hit fully.

Airspeeder: 120-140 meters
Y-wing: 180-200 meters
TIE Fighter: 190-210 meters
TIE Bomber: 140-160 meters
Lambda Shuttle: 160-180 meters

This should help people looking for a landing distance reference when they're going for their respective hangars or landing pads. Or lambda pilots when they're going to land to disembark troops.

I've also found that even if you dive as opposed to flying level when you cut throttle and go full reverse, the distances above don't change all that much. I apply this when landing the shuttle at a CP, in order to cut down on hover meandering (that time you spend trying to hover down slowly on your landing zone, during which time you're HORRIBLY vulnerable).

Also be very conservative for your pre-landing altitude when you're landing in a TIE fighter. These ships REALLY like to tip over and the hovering handling is a bit clunky.

Anyone found different results? Want to put this on the wiki somehow?

GC Veteran (0.14-R6) "General Jafar"
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Re: Done a bit of experimenting on Ryloth

Can't say I have tried to do any measuring....could be right I dont know. I find it fairly easy to set the craft down where I want and carry out any repairs. I do fly with a stick though, so the variable throttle helps.

Not sure why you would dive when you cut throttle, that 'should' increase forward speed so even when you level off momentum continues. To bleed speed pull up to present more area to the air and stall before levelling off and dropping. Not really tried that either though so couldnt say how accurate the flight dynamics are in this respect.

If you have got variable throttle it does help quite nicely when coming in to a hot LZ, have gunners blazing the ground while you touch down, and try not to take the shuttle out unless there are a good number of troops onboard smile

Hmm....wonder how low I can get it and have people jump out...

Bite my shiny metal Tie Fighter!
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Re: Done a bit of experimenting on Ryloth

interesting and useful!

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