I was away to make my own thread on it, as no-one else already had, but I guess I took to long in writing my response, so here I'll just paste it here.
I think it all looks really good. I'm sure I'm not the only one who had their hopes up that we would be driving AT-AT's in 1.3, but I'm glad that all the fixes are in.
Why were the Deployable UAV's made so they couldn't be replenished? I found the time they were deployed was too short, whenever I was a defending trooper, I usually had to go back to replace them 2-3 times per life.
Similar thing for medic grenades. I have rarely ever seen an issue with spamming with them. Is it not possible to make them just take ages to restock them, instead of just making them unable to be refiled?
And the Bestine hill flag, I thought that was the most fun flag to battle over. How it was hard to capture it, but once you had, if your team worked together you could push the imps back all the way to their last CP. The fact that once it's been taken, you can move ahead to the Imperial CP's even if it was only capped by one Loner will change that map, I belive.
As for all the officer updates, I love them. More E-web ammo, and more sensor pings is really good news for those of us who play officer all the time. Its going to make being an officer a much more awarding class to be as a squad leader.
I look forward to the new 32p Ryloth aswell. It will be nice to see some ground combat for a change.
One or two questions though. What exactly has been improved by the HWS droids? The Rebels one shoots more often/powerfully? And has that Imperial Medic Droid bug been fixed? I'd like to be able to pick up that droid again.
BlackIntel Game Leader
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.