Re: 1.3 Patch Announcement

I'm in no way saying that this is a perfect representation of how one would go about dealing with finding yourself in a mined environment, but that this is an effective way of simplifying that idea of carefully navigating through a mine field, this in no way makes them redundant as they could still go off, and this still slows down the enemy and makes them vulnerable. if they are having to crawl through a mine field then you have severely limited their mobility making them easier to pick off if you should spawn in the area. I think a good addition would be to have some randomness so that yeah you could crawl past a mine, but occasionally even when you do this sometimes the mine would still go off.

But I guess that is just my evil side shining through.

wink

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Re: 1.3 Patch Announcement

Thanks for the cavalry charge, Talon, but this is water under the bridge now, mate.

I think what Woodrow and many other players really object to is PM spamming in any circumstances. Even though I made full use of the PMs while they were available, my motive in posting here was not to preserve PM spamming. Considering the way I've played, however, I can well understand how people could jump to the conclusion that it was. Actions speak louder than words and all that... However, check my other posts on the subject and you'll see that I have always fully agreed with the notion that players should not be able to deploy PMs quite so readily.

As you know, Talon, I've had some outrageous killing sprees using PMs to make a house interior practically impregnable. I knew while I was doing it that even though it was a legitimate part of the game, those on the receiving end would be hating it. I very nearly agree with the notion that I was wrong to do it!

As Safe-Keeper so eloquently put it, PM spamming was dangerously close to the borders of Exploitistan, that murky area between simply playing the game well and exploiting the mechanics.

I'd like to thank everybody who had the fortitude and forbearance to put up with my PM spamming without instituting a kick vote against me! I mean it! Thank you.

Thankfully, 1.3 has put a stop to PM spamming, so end of story.

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Mmm... vanilla!

Re: 1.3 Patch Announcement

hmm....I suddenly had a flashback to playing Goldeneye on the N64 and proxy mines. Good times! lol, lets have a proxy mine only map!

Bite my shiny metal Tie Fighter!
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60 (edited by Crix Madine 2008-07-28 17:23:59)

Re: 1.3 Patch Announcement

I'm somewhat disappointed in the "nerfs" and unchanged bugs in the new version.

Re: 1.3 Patch Announcement

RabidJohn wrote:

As you know, Talon, I've had some outrageous killing sprees using PMs to make a house interior practically impregnable. I knew while I was doing it that even though it was a legitimate part of the game, those on the receiving end would be hating it. I very nearly agree with the notion that I was wrong to do it!

Well, I'm just going to put this out here, but if ANYONE is on the receiving end of a killing spree, they're going to hate it, legitimate or not. And they would also most likely over-react to it. It's just human nature. tongue

Curses, foiled again!

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