I got the full answer to this in another thread!
I think many players assumed (as did I) that because the mounted blaster has the same minimap icon as a vanilla autoturret (and the same annoying habit of moving on uneven ground), it was the same and should be both redeployable and regenerable.
As I understand it, the problem arises from the fact that the mounted blaster is also a 'vehicle' which can be occupied. The game engine can't handle it if the Officer tries to redeploy an occupied mounted blaster and the server crashes as a result.
To be honest, the only player I could trust not to try and redeploy a mounted blaster is me, and even then I could probably be tempted to do it to abort a losing round...
Whilst it may not be ideal from certain points of view, I have to agree that the Dev Team has made the right call on this one!


Mmm... vanilla!