Re: Wierd Idea about preventing bunnyhopping

What kind of game is FS going to be?  True to the movies? If so bunny hopping should be stopped.  You can't really strafe in a BF game like you can in UT or Quake anyway.  Lots of games are very enjoyable with out the twitch, strafe, jump playstyle.  Perhaps implement a climb over obstacle feature and remove jumping completely.  In the movies characters die from only one or two shots, so to stay true to the movies you would probably have to make FS like a tactical shooter (Rainbow 6, Operation Flashpoint, Armed Assault, America's Army ect).

"If you want a picture of the future, imagine a boot stamping on a human face -- forever."
  --  George Orwell

Re: Wierd Idea about preventing bunnyhopping

Necro, you want to help make that mod? (Not kidding)

I would!


FS Devs, well they suck at realistic games apparently, aka they get mad when they get killed by something they don't see because their situational awareness blows. So they won't make a realistic game, but if you want to we can make one big_smile You just have t learn how to tweak weapons tongue

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Wierd Idea about preventing bunnyhopping

I see a realism mod looming in the distant future, most likely spearheaded by Ty. For now, though, our player base is far too small.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Wierd Idea about preventing bunnyhopping

Bunnyhopping make me sad... doesn't other games like DoD have a resting period of at least a second before making a 2nd jump?

Re: Wierd Idea about preventing bunnyhopping

Or you do something simple...have the amount of time you can jump changed, instead of rapid jumping with the key..make them wait one or two seconds to jump again. That way any bunnyhopper would be sitting ducks with a blaster.

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Re: Wierd Idea about preventing bunnyhopping

Athlon wrote:
Ewok_King wrote:

Why dont we just cut all their legs off?

Great then we have to start a thread about whether wheelchairs should be locked roll

LOL! big_smile

I'm sorry but once your boost energy runs out after a single jump you cant jump very high at all, and it throws the hopper's aim totally.  I really don't find bunny-hoppers very difficult targets, it just means they look stupid for a couple of seconds before I kill them.

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Re: Wierd Idea about preventing bunnyhopping

Many of you are obviously unaware that bunny hopping was a physics glitch present in some older games whereby a player could actually accelerate his speed of movement by repeated jumping. Bunny hopping does not exist in Battlefield games, so what you lot are discussing is simply jumping.

Not only can you not fire at all while jumping, but after landing there is also a significant delay before you can fire again. Try the old BF2 'dolphin-diving' move (jump then prone and fire together) in either vanilla 2142 or FS. You will find that you can't fire for about half a second after you go prone. Now try going prone and firing – you can fire immediately you land (although you won't be very accurate at first). Incidentally, this is one of the big gameplay improvements of 2142 over BF2, as in BF2 you could fire on the way down from the jump with no loss of accuracy.

So-called bunny hoppers don't bother me in the slightest. Maybe that's because I just play for fun and don't particularly care for realism or lore-accuracy. I accept that others have a different outlook, but similar to Cunningmunki, I think the jumpers just look daft before I kill them. All they are doing is putting themselves at a serious disadvantage by not being able to return immediate and accurate fire... easy kills!

And because I don't get wound up about other people jumping around like fools, I feel no guilt whatsoever at putting in the odd evasive jump myself!

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Mmm... vanilla!