Re: Making space more rewarding

Actually, none of the squad leader success or squad order bonus points awarded in game are recorded by FS Stats.

Be nice if they were, but they aren't...

http://www.fsmod.com/stats/fssig.php?player=RabidJohn
http://sigs.2142-stats.com/RabidJohn_player_555.png
Mmm... vanilla!

Re: Making space more rewarding

RabidJohn wrote:

It may shock many of you to know that I'm not thinking of this from a stats point of view; it'd be nice to have a few points to show on the end-of-round leaderboard, regardless of whether it's recorded or not.

I agree, I'm not that fussed about clocking up stat points anymore, but ending a round with zero points is such a downer when you've done so much for your squad/team during a space map round.  It's not about the points, it's about the feelgood factor!

FSDev| TALON wrote:

Don't worry mate I totally agree with you on this. I'd like to see team points awarded for taking out tactical targets, and taking the Transports successfully into Hyperspace and all that stuff. I guess we just have to figure a way of how to implement it. It is something we're already aware of and that we'll work on in the future.

Glad to hear it!  Can't wait to start getting points for taking out SD big guns! (Can you fix the bacta and ammo sounds while you're at it? smile)

http://i231.photobucket.com/albums/ee79/cunningmunki/Rebel_Rank_jpg.jpg

Re: Making space more rewarding

TK673 wrote:

Dont know if you have this but... Do  a star wars version of titan, same as vanilla except in space and have "orbital weapons platforms" to fire lasers at the enemy shields..of course the platforms would be a "base" like are you chould land on and hold with troops. Same goes for assulting the titan and having the lamba class shuttle on hand for both the rebel's and imperials.

Check a few of the threads from about a million years ago. We (ok, mostly me.) discussed this a lot and ended up turning down titans. As much as I'd like walk-around ships, the engine kinda spits in our faces when we want to make something like that.

I really agree with the idea of points for hitting tactical targets though, considering I usually work as a bomber pilot and go straight for my target, just avoiding enemy fighters instead of shooting them down. This results in me doing a lot of work for the team, but getting no points at all. sad

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png