Topic: Hoth feedback and discussion.

Check out my hoth screenies- i've put a little note explaining the things i found messed up.
Roll over to see which ones have comments

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Re: Hoth feedback and discussion.

The only thing that will be a long term issue is that col mesh that slows u down in that room, that should be fixed before tomorrow IMO.

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Re: Hoth feedback and discussion.

"Ultimate Glitch Area, walking is impossible" - that bit isnt finished, i don't think

"One Guy left and match isnt over" - thats just because currently the map is running in Conquest mode - he can easially jump out and catch the CP, or die, and the round will continue/end

As for the others, looks like they need fixed.

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4 (edited by FSDev| TALON 2008-09-19 15:18:42)

Re: Hoth feedback and discussion.

Okay guys I'll make it clear what I want you to look at and provide feedback on with Hoth: Echo Base. As I mentioned earlier in the other thread this is not the final geometry for Echo Base, but a placeholder, basically we want to test it out and make sure we have a sound and fun to play environment before we commit the considerable resources to producing the final artwork for this complex asset rather then making it all perfect and beautiful only to find that the layout doesn't work at all from a gameplay perspective.

So with that in mind your mission should you choose to except it this weekend is to all run around and have lots of fun battles in Echo Base, don't worry so much about glitches and details at this point as none of this is final geometry, what I'm after from you guys is the following feedback:

1) How is the layout? Is the base too big? Too small? Too complex or confusing? Enough different specific locations etc?

2) Are the corridors and rooms and hangers fun to battle in? Are the small corridors too tight? Or just right? Are they conducive to fun combat scenarios? (remember there will be more cover in the form of crates and various other statics than we have in there now)

3) Perform organised defence and assault scenarios on the base's key locations (Hanger 7, Ion Control, Command Centre & the Transport Hanger) with varying numbers of players. Are these areas too easy/too hard to defend/attack? Do you like the layout of these key locations in how they relate to the defence and attack of these locations?

4) Perform the same sort of scenarios on the secondary features such as the various corridors and rooms such as the Medical Centre, Briefing Room & Emergency Exit corridor amongst others and provide feedback on how they play in combat.

Basically we want to ensure that we have an as lore accurate and fun depiction of Echo Base as possible before we greenlight the layout and go steaming ahead into full production.

I'll let Blitz tell you what sort of feedback he's looking for regarding his work in progress on the mighty AT-AT.

Thanks again for your assistance in this endeavour, now get out there and enjoy yourselves you crazy kids.

cool

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Re: Hoth feedback and discussion.

Oh yeah forgot about the ATAT smile Just give me feedback on the controls, dont worry about how much damage the guns do etc. The final driver view will be inside the head as a default as oppposed to how it is now on top.

Driver Controls are: Fire to walk forward, there is no backward due to engine contraints. You can turn left and right. Press C to toggle camera views for the driver as well. slots 2-6 are ziplines, get in and press fire to get out on the zipline.

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Re: Hoth feedback and discussion.

FSDev| BLITZ wrote:

Oh yeah forgot about the ATAT smile Just give me feedback on the controls, dont worry about how much damage the guns do etc. The final driver view will be inside the head as a default as oppposed to how it is now on top.

That was something else I noticed about Hoth and a couple of the other ones. It seemed to me that it was easier to turn the head left than it was to turn it right. It seemed more sluggish when turning to the right, yet a lot more responsive turning left. This happened in the radar dish turrets, as well.

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Re: Hoth feedback and discussion.

I noticed that you can walk through the AT-AT's feet, and that it wont harm you if it steps on you. Sorry if that is not what you are looking for, or already know this.

Also, My fps drops by 60-70% when I am in a Snow Speeder in the hanger at Echo Base. FPS goes down to the teens and then once i manage to fly out of the hanger it shoots back up to 60s-70s.

Will there be a snow trench like in ESB, with static, anti-armor gun emplacements? I think that would be a lot of fun as a starting point of the battle ... like if the map was a push map and that was the first CP the Imps had to take before they could cap CPs in and around the main base.

Another question, will there be a big shield around the base stemming from the shield generator, kind of like in Ryloth?

You guys rock. Keep up the great work.

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