Re: Lok
THANKS FOR THE FEDBACK
I am very pleased with these reports guys. I have taken down all your suggestions, and have already fixed a few.
I planned the TIE/X wing to eventually be a T-16, which is why its at the 'abandoned port' therefore neutral.
Also an oops on my part with them being space versions, I didn't choose the right ships
They will be team locked next time, but hopefully that won't be an issue for release if they get to be replaced by the T-16. Not a lambda, because it is too big for this map imo.
The cap times are short because they are default times still I think. They will be fixed.
The trees, I think you are talking about a certain tree which I also noticed, I will remove it and you tell me if I fixed the right one.
I like the fog/dirty weather suggestion I think I read up there, I will see about adding in a cusotm weather effect to give it a dirtier look. The fog, I don't want to increase much because I don't want it to interfere with the tank combat. Firehawkes lose any advantage in dense fog.
If you noticed the bottom section is more wide open for getting the bottom CP. The top part is more diverse so that the rebel tanks have more advantage/equal chaces of winning in the top CP.
I have briefly talked about getting new statics made for the tatooine statics but I dunno about that yet... we will see.
Thanks for the feedback guys, keep it coming.

"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
— Andrew Rilstone