Re: Lok

THANKS FOR THE FEDBACK big_smile

I am very pleased with these reports guys. I have taken down all your suggestions, and have already fixed a few.

I planned the TIE/X wing to eventually be a T-16, which is why its at the 'abandoned port' therefore neutral.

Also an oops on my part with them being space versions, I didn't choose the right ships tongue

They will be team locked next time, but hopefully that won't be an issue for release if they get to be replaced by the T-16. Not a lambda, because it is too big for this map imo.

The cap times are short because they are default times still I think. They will be fixed.

The trees, I think you are talking about a certain tree which I also noticed, I will remove it and you tell me if I fixed the right one.

I like the fog/dirty weather suggestion I think I read up there, I will see about adding in a cusotm weather effect to give it a dirtier look. The fog, I don't want to increase much because I don't want it to interfere with the tank combat. Firehawkes lose any advantage in dense fog.

If you noticed the bottom section is more wide open for getting the bottom CP. The top part is more diverse so that the rebel tanks have more advantage/equal chaces of winning in the top CP.


I have briefly talked about getting new statics made for the tatooine statics but I dunno about that yet... we will see.


Thanks for the feedback guys, keep it coming.

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Re: Lok

Good job TY, you've got a cracking map there mate.

smile

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Re: Lok

Yes. i didnt like it much at the beginning but it grew on me fast. Its probably one of my favourite maps at the moment.

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Re: Lok

I haven't played this map competitively. I've only run around on local so I can't speak for
gameplay.  However, I can't imagine it being too imbalanced. The CPs are spread pretty
evenly.  In any case, aesthetically this map is ready.

Pros:
-I like that this map starts out with a neutral field.
-Really love the ambient sound effects
-Great mood on this map
-The Imperial outpost has a new feel to it not just because its wedged into the mountainside
  but also because of the uneven terrain inside the outpost and the way you've combined two
  outposts to create an enclosed area around the CP.  This is really nice work.
-The coloration of the trails look natural while at the same time they lead you to each CP.
-The Processing Junction/Control Center area looks really good.  The steam is a nice touch.
  Nice static use and terrain.  I don't think this area (if any) should be touched at all.
-Vegitation looks great.  The trees used fit the map nicely(see Cons for only downside.) 
  The undergrowth is a bit multi-colored but the meshes used are perfect.
-The new coloration for the Ryloth statics fit in perfectly with the map


Cons:
-Mountainside textures are streched
-The water seems too reflective to me.  The lighting or water coloration should be tweaked
just a bit to make it fit the surrounding terrain.
-Replacements for the Tatooine statics would be nice but I think TY uses them very nicely
here.
-I also noticed a specific tree's LOD was screwy(can't remember wich one).  TY said he
fixed it so that should no longer be an issue.


All in all, even with the Cons, this map seems ready to me.

Re: Lok

I only played a round on it but don't remember any major issues. Lok is looking to be a top rotation map from the gameplay I saw. I think my only concern is with the level feeling even more "Lok"-ish. I think the mood is right for the place, but perhaps adding a small volcano and some sulfur pools will help with the terrain ambience. There was also several large battles between its residents and the trade federation 30 odd years before the original trilogy. Maybe some old trade federation wreckage and more pirate ship parts will help. I mirror what Zyth said about the water too. Lok's water is supposed look nasty -- maybe change its color to something more sulfurous. These suggestions are of course not critical and will take time to do, but I think they will help. Here are some links to references in case you haven't already seen them:

http://starwars.wikia.com/wiki/Lok
http://starwars.wikia.com/wiki/Nym%27s_Base
http://swg.allakhazam.com/db/planets.html?swgplanet=7

Buck

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