Re: Wierd Idea about preventing bunnyhopping

Bah, bunnyhopping is easy to counter with skills and luck. I usually like to jump around while my Flechette is reloading, so I can finish off the whole squad.

37

Re: Wierd Idea about preventing bunnyhopping

Irichanu wrote:

Bah, bunnyhopping is easy to counter with [...] luck.

nuff said?

Re: Wierd Idea about preventing bunnyhopping

bunnyhoppers tick me off , you are ruining the atmosphere of the game because you know you cant aim and need to exploit the hitbox to avoid being shot in a fair fight?  My soloution is to add a stamina gauge to the jump bar , and that will keep it from being abused. simple !


It's not that we are upset that you used a tactic to avoid being hit mr. bunnyhopper , we are upset because some of us play games to escape , and your lame jumping all over the place in the face of combat is like a glass of water splashed over our head, you totally ruin the immersion and suspending reality , which I think is why we enjoy games with realistic graphics and physics.

Re: Wierd Idea about preventing bunnyhopping

Burn them all I say.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Wierd Idea about preventing bunnyhopping

I only ever jump once in a firefight. A sprint to cover and a jump to clear the rest of the distance to get behind and into a good position.

People who jump all the time are just horrible. You just can't imagine a stormtrooper jumping up and down constantly when reloading under fire.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Wierd Idea about preventing bunnyhopping

Gwynzer wrote:

A sprint to cover and a jump to clear the rest of the distance to get behind and into a good position.

Ah the old dive. Renders an explosion completely harmless.
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