Re: Community Game, Saturday 27th December

We learned that 16p null is not good with ~40 players

big_smile Let me guess - staircase(s) of doom?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Community Game, Saturday 27th December

No.  The moment I got disconnected, there were no competent SL's left on the team.  Rebels went from 3 CP's to just 1 (their starting one).  No cover around there to defend from incoming imps meant total massacre and I moved to the next map.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Community Game, Saturday 27th December

I missed it unfortunately sad

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Community Game, Saturday 27th December

Was suffering from some unusual lag spikes when the server started to fill, which unfortunately ruined the experience so left after half an hour or so.  Oh well, maybe next time.

Re: Community Game, Saturday 27th December

there were some people with high ping on.

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: Community Game, Saturday 27th December

I thought the server held up unusually good this CG, any perfomance problems i had were hardware related in nature. Refinery is especially hard on players, and it will be looked in to.

Re: Community Game, Saturday 27th December

Stardestroyersarecool wrote:

I missed it unfortunately sad

Yeah, I did too... *sheds a tear*

Artificial intelligence is no match for natural stupidity.