Topic: Apologies from BlackIntel
I'd like to apologise to everyone yesterday that was expecting the Community Game to be hosted on the DS Server last night. BlackIntel got populated early, and I was going to shut it down but got permission from the new CG admins to keep our server up and have everyone play there. I hadn't a rotation prepared, the next map was chosen shortly before the end of the previous one for most the night. Battle Recorder Wasn't on, I'm afraid, anyone who has screenshots of the action, I wouldn't mind seeing it from someone elses viewpoint ![]()
I would, however, like to thank everyone for taking part in our (BlackIntels) experiment. You may have noticed some 16p maps when we had 40 people playing, we wanted to test the intensity of so many players in a map designed for smaller numbers and it was very successful. There were alot of comments on the "awesomeness" of the games, perhaps we should see about decreasing the mapsize in First Strike ![]()
In the future, we'll be using this server for some more experiments, to see how well potential ideas work when implemented ingame. Possibly implementing a "Forced Squad" week, testing out each of the different maps on smaller player counts (this time with increased tickets), doubling friendly fire (For splash damage only) to see how it effects Short Range Mortar Nubs, and make people less willing to run into ally grenades.
Again, BlackIntel extends both our apologies for those expecting the game on DS server, and our thanks for those who showed. Nice games ![]()
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.







