Re: Blast Tech weapons release

I have to agree that the weapon loadout we have that involves the E-11 is fine. The standard E-11 as has been mentioned is a fine bit of kit. The E-11 Carbine for the Medic gives him a great short range weapon, and his other option gives him a great longer ranged weapon in the DLT19, so that, like all our other classes gives the player the choice of a weapon that suits your play style.

Also we pride ourselves on finding lore accurate weapons to arm our various classes with, in fact we did extensive searches combing through frame stills of the movies to find different weapons that did exist, and were used by the relevant factions. Our search turned up weapons never seen in a Star Wars game before, and made sure that players got to use more than just the obvious weapons that you usually would see in such a game. Each weapon you use in First Strike will have a basis in a weapon seen in the movies, even if glimpsed only for just the briefest of seconds, or they will be EU weapons if no such weapon type (rocket launchers for instance) appeared in the movies.

What you have to remember is that a lot of thought and research has gone into the weapons loadout in this mod, we haven't just randomly chosen which weapons to use. We appreciate your suggestion, but you have to appreciate our decision to reject your idea should we not agree with it.

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Re: Blast Tech weapons release

Grivous wrote:

You missed the point. Its to give a different weapon cause in opinion, the E-11 kinda sucks and people want something else than something you see Stormie getting shot cause they're made of the same dudes over and over again. I mean, a mix of a DC-15s with a E-11 isnt that hard. Its not even gearing back to the Clone Wars at all. That means the weapon is at the start of the Galactic Civil War. Its not even that hard to think of it, a E-11 with the barrel of a DC-15s, there, you see, easy. Somethin like that would be good enough for some people. Is it really that hard for you to take suggestions that might add something to replace a weapon that could make it more fun?


I don't think you have played the mod very extensively, from what you have said it looks like you haven't even seen that all of our classes have at least 2 choices of weapons, except the Officer who is appropriately limited to only the pistol.

And I find it funny you say that DC-15s don't gear back to the clone wars, since the DC-15 was especially designed for the clones. wink

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10 (edited by Grivous 2010-02-14 22:17:35)

Re: Blast Tech weapons release

I have played the game. Its a matter of playing against players and not bots. Few servers still operate, and my connection doesnt do very well, gets lag spikes at evenly intervals. If not the standard weapons, what about side arms? Couldnt there be others for the next update?

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Re: Blast Tech weapons release

The lag issues you were getting should be resolved now, these were due to the Punkbuster lag issues which they have just fixed.

The weapons will pretty much stay as they are, there are a few other weapons that we have researched that might pop in at some point, such as Leia's blaster pistol from A New Hope and Return of the Jedi, and a further variant of the DL-44 (which I built a while back in fact), but these won't be happening any time soon as they are a low priority, and to be honest there is really no need for them as they would add little to the mod as we have all the weapon slots available filled, it would only really add a little more visual variety.

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