Re: Blast Tech weapons release
I have to agree that the weapon loadout we have that involves the E-11 is fine. The standard E-11 as has been mentioned is a fine bit of kit. The E-11 Carbine for the Medic gives him a great short range weapon, and his other option gives him a great longer ranged weapon in the DLT19, so that, like all our other classes gives the player the choice of a weapon that suits your play style.
Also we pride ourselves on finding lore accurate weapons to arm our various classes with, in fact we did extensive searches combing through frame stills of the movies to find different weapons that did exist, and were used by the relevant factions. Our search turned up weapons never seen in a Star Wars game before, and made sure that players got to use more than just the obvious weapons that you usually would see in such a game. Each weapon you use in First Strike will have a basis in a weapon seen in the movies, even if glimpsed only for just the briefest of seconds, or they will be EU weapons if no such weapon type (rocket launchers for instance) appeared in the movies.
What you have to remember is that a lot of thought and research has gone into the weapons loadout in this mod, we haven't just randomly chosen which weapons to use. We appreciate your suggestion, but you have to appreciate our decision to reject your idea should we not agree with it.

