1 (edited by mswf 2010-04-18 08:40:08)

Topic: Application for prop modeller

Name:  Steff
Email: <- right there
MSN Messenger: <- right there as well
Location: Twello, Gelderland, The Netherlands
Age: 16
Do you own BF2142: Yes
Mod Experience: 1 year

Small story about myself:
I've always had an interest in the mechanics behind games. Almost one year ago, there was this business with filefront.com being down. I had frequently downloaded mods for Star Wars Battlefront II from there, so I suddenly found myself without a source for new game material. So when I tried to use google, I found the web-address for what can be called the best forum for SWBF mods. I started reading tutorials from that site, reading and understanding error reports that people posted. I also started to get really motivated to make 3d models for other people to use and I used sketchup to create some, looking back on it, rather mediocre models. But, when it finally was time for my summer vacation, I completely indulged myself and used the shipped tools to create a simple level, which I called (because I wasn't focusing on anything apart from using those tools) "Tatooine; Suburb Fight". After releasing this, I silently worked on other people's projects, because, apparently, I was pretty good at setting up AI support through the level editor.
Almost two months ago, while experimenting with Portableapps, I came across a tool called "Blender". I had no idea what it was and, upon opening, didn't understand anything that the program was trying to make clear to me. I started to read a wikibook called "Blender; noob to pro" and combined with words of advice that I had read on Gametoast, I started to model, UV and texture my own models.

I had always wanted to contribute to this project and I just read your "request for people to make hoth interior stuff" on the homepage and decided to take the dive. I unfortunately have absolutely no modding experience in BF2142, nor in it's engine, but I do have and extensive knowledge in a modelling tool that can export in almost any format and I've also gotten familiar with the basics of GIMP, which I used, in combination with my table, to create scratch-made textures. However, I'm still learning and I'd be happy to be pointed towards any tutorials that could potentially ad to my skill-base.

I always carry around my USB-stick, so I often find myself with spare time to create small things. I would, however, find it great if an experienced BF2142 modder can point me towards game-specific guidelines, because I haven't had any luck finding these myself.

Time limitations:
As anyone reading this may have noticed, I'm still a high school student, but with enough spare time to spend about one hour on modelling every day, to even more in weekends and even more in vacations.

Expertise In:
Modeling:
http://i618.photobucket.com/albums/tt262/mcswiff/level.jpg
http://i618.photobucket.com/albums/tt262/mcswiff/dooku.jpg
http://i618.photobucket.com/albums/tt262/mcswiff/battlerifle.jpg
Texturing:
http://i618.photobucket.com/albums/tt262/mcswiff/ViszlaHelmetdone.jpg

I'm also adept at laying out level designs, ranging from the looks and the pathing of one. (though it doesn't seem like this mod needs these)

URL of last Mod:
http://www.gametoast.com/forums/viewtop … mp;t=20515
http://www.gametoast.com/forums/viewforum.php?f=72

EDIT:
Well never mind not being able to find the mod tools for BF2142. I just saw the link in the top bar....
Oh and I know that there seems to be a SWBFII modder who apparently took parts of First-Strike assets without asking permission. I'd like to make it clear that I do not approve of that action, if it's really true, but that if a developper of FS wants to say something to SWBF-forum-mod-staff when Bandu's not around, they can ask me.

EDIT2:
More unfinished-ness:
http://i618.photobucket.com/albums/tt262/mcswiff/wipmore.jpg

Re: Application for prop modeller

Hi Steff, thank you for your application, we'll be in touch soon.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Application for prop modeller

I'm not involved with the Dev team, I just test for the mod when I can.
We need talented level designers, I hope you make the cut smile

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Application for prop modeller

Well as a Tester you kinda are involved with the Dev Team.

tongue

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Application for prop modeller

FSDev| TALON wrote:

Well as a Tester you kinda are involved with the Dev Team.

tongue

Shh. I'm trying to keep my street cred.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Application for prop modeller

Hi there mswf,

Sorry it has taken me so long to get back to you on this (lot on my plate at the moment). I have just tried to import your work into 3DS Max, and it does come over, but unfortunately it loses all surface smoothing groups (so it appears facetted), and loses all UVW information, meaning that once imported into 3DSMax someone would have to re-apply your textures, which just isn't a viable option really.

I'd suggest either looking to see if there are any more advanced export settings which allow you to retain this information on your models when you export them into 3DSMax, or try and get a hold of 3DSMax and get yourself familiar with that program.

Sorry it wasn't more positive news.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Application for prop modeller

Thanks for your reply. I completely understand why you wouldn't have been able to answer immediatly; I've had a buzy time myself too.
I recently spoke with a friend of my parents. He runs a company that makes commercials and I may be able to find a job there. He has a full license of 3ds max 2009, which I should then be able to use.

I will come back to you as soon as I know more.