Topic: Application for prop modeller
Name: Steff
Email: <- right there
MSN Messenger: <- right there as well
Location: Twello, Gelderland, The Netherlands
Age: 16
Do you own BF2142: Yes
Mod Experience: 1 year
Small story about myself:
I've always had an interest in the mechanics behind games. Almost one year ago, there was this business with filefront.com being down. I had frequently downloaded mods for Star Wars Battlefront II from there, so I suddenly found myself without a source for new game material. So when I tried to use google, I found the web-address for what can be called the best forum for SWBF mods. I started reading tutorials from that site, reading and understanding error reports that people posted. I also started to get really motivated to make 3d models for other people to use and I used sketchup to create some, looking back on it, rather mediocre models. But, when it finally was time for my summer vacation, I completely indulged myself and used the shipped tools to create a simple level, which I called (because I wasn't focusing on anything apart from using those tools) "Tatooine; Suburb Fight". After releasing this, I silently worked on other people's projects, because, apparently, I was pretty good at setting up AI support through the level editor.
Almost two months ago, while experimenting with Portableapps, I came across a tool called "Blender". I had no idea what it was and, upon opening, didn't understand anything that the program was trying to make clear to me. I started to read a wikibook called "Blender; noob to pro" and combined with words of advice that I had read on Gametoast, I started to model, UV and texture my own models.
I had always wanted to contribute to this project and I just read your "request for people to make hoth interior stuff" on the homepage and decided to take the dive. I unfortunately have absolutely no modding experience in BF2142, nor in it's engine, but I do have and extensive knowledge in a modelling tool that can export in almost any format and I've also gotten familiar with the basics of GIMP, which I used, in combination with my table, to create scratch-made textures. However, I'm still learning and I'd be happy to be pointed towards any tutorials that could potentially ad to my skill-base.
I always carry around my USB-stick, so I often find myself with spare time to create small things. I would, however, find it great if an experienced BF2142 modder can point me towards game-specific guidelines, because I haven't had any luck finding these myself.
Time limitations:
As anyone reading this may have noticed, I'm still a high school student, but with enough spare time to spend about one hour on modelling every day, to even more in weekends and even more in vacations.
Expertise In:
Modeling:
Texturing:
I'm also adept at laying out level designs, ranging from the looks and the pathing of one. (though it doesn't seem like this mod needs these)
URL of last Mod:
http://www.gametoast.com/forums/viewtop … mp;t=20515
http://www.gametoast.com/forums/viewforum.php?f=72
EDIT:
Well never mind not being able to find the mod tools for BF2142. I just saw the link in the top bar....
Oh and I know that there seems to be a SWBFII modder who apparently took parts of First-Strike assets without asking permission. I'd like to make it clear that I do not approve of that action, if it's really true, but that if a developper of FS wants to say something to SWBF-forum-mod-staff when Bandu's not around, they can ask me.
EDIT2:
More unfinished-ness: