Blackhawk0012 wrote:THERES NO POINT FOR DOING THAT>>>> OHH MY GGOD
Frostbite was designed on consoles, and adapted for PC use. There is likely some parts of of the engine which borrows from console technology, which means that DICE would have to pay *huge* license fees (if they'd be allowed at all) to release an editor. If they did it, it most certainly wouldn't be free and would be coupled with a fairly large price tag - that'd stop a lot of mods dead in their tracks.
There's also the fact there isn't currently a standalone editor for Frostbite. The BF2 editor is fantastic, you can really do amost anything within the one program for BF2. Frostbite editor is actually a series of different programs for different tasks, and all the files are shared on a cloud based system I believe (I'm sure this was mentioned in an interview with the guy doing the patches for Frostbite, correct me if I'm wrong). It's simply not designed for making mods, and making a new editor is probably just as big a task, if not bigger, than making a full new game.
Quite a lot of games these days don't have mod functionality. Unfortunately, it's just the way game technology is moving. More games are cross-platform these days, and cross-platform usually (not always) means no mod support. Dedicated PC games are also starting to become so complex that the developers are looking for ways to make production easier for THEM instead of wasting resources on making games mod friendly.
Personally, I'm holding out hope that BF3 will be moddable, and I don't think DICE has said if it will be or not. However, even if they do say it's possible, I wouldn't get too excited. They said BC2 would be moddable but changed their tune when the game was closer to releasing.
BlackIntel Game Leader
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.