Re: hoth_canyon

Oh wait, it may have been 3dsmax hmm

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: hoth_canyon

I'm not sure if I can even light-map it might have to wait until later. How does the terrain look? It's very bright for some reason.

http://screenshot.xfire.com/s/129240768-1.jpg

It's kinda hard to see the detail in that size.

Also how do you set up the ticket numbers I looked at the init file and the numbers there don't match in game numbers and how do you set up the ticket bleed?

I would like to change the name and I know it can be done by changing every instance in the folder but I'm not sure if that's the only files I have to change or if there is and easier way to do it and also should I wait until the map is done?

How do I set the sky look?

38 (edited by Devilman 2013-12-18 19:25:49)

Re: hoth_canyon

the ticket info is correct in the init file,but they can be multiplied or divided by changes in your profile /server settings

sv.ticketRatio 100

Re: hoth_canyon

Bergkiller's LPP tool collection has a level renamer.  I have used it on BF2 and BF2142 maps for mods.

http://www.bfeditor.org/forums/index.ph … opic=13782

Re: hoth_canyon

Dnamro wrote:

Bergkiller's LPP tool collection has a level renamer.  I have used it on BF2 and BF2142 maps for mods.

http://www.bfeditor.org/forums/index.ph … opic=13782

just be cautious with his renamer

if there isnt a lightmap file in the maps server file,it wont replace it from the client
and there is another file,it has problems with sometimes aswell
both will cause a CTD,but should give an error message in windowed mode

Re: hoth_canyon

The sky can be changed in the level files, just need to rename the texture it points to to one that you like from another map. Off the top of my head can't remember which one.

Ticket bleed is done by giving your flags a set number of capture points. Once a particular team has 100 points or more the other team begins to bleed. So for example, it Tattooine Mos Espa 16p, there are four flags. They are worth 50 points to each team. If you control two flags, neither team bleeds since they both have 100 points, forcing you to attempt to take another one. If you have three, then you have 150 points and they have 50, causing them to begin to bleed.

If you need other statics then talk to gwynzer, he may still have some rebel statics that never made it in to the mod, think Bandu made them?? if he no longer has them then I might have a copy somewhere. Would certainly make this one stand out with some new assets.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: hoth_canyon

@Twiggs
arent tickets automatically lost on a per minute basis ?

gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10