Re: Singleplayer update

I'd love to get the latest version guys big_smile

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Singleplayer update

TY2D2,

Did you get my PM?  I sent you the latest Beta version.

Re: Singleplayer update

Received!

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Singleplayer update

I put together a more current version today. 

New Beta version:

No installer.  It is the mod zipped up.

Major changes:

- Endor Clearing has full navmesh support

- Hoth outpost more stable. 

- Removed auto pilot from ATAT

- Deployable guns are auto fire

- Troopers kit has rifle with all kit versions.

- Included WIP maps.

- Made bots first attack less accurate.

For those with Beta tester access it is in the Testing section of the forums.  Anyone else that wants to help test, send me a PM.

Re: Singleplayer update

When I added the infected/survivor kits I found that they are a great way to test the maps for any navmesh issues.   I have found and fixed the problem I was having with the new navmesh for Jundland.   I also found that there is a navmesh problem with Mos Espa.

Re: Singleplayer update

Jabba's house now has a working AImesh for the ground level.   I am testing a possible fix for the AImesh for the large space dock.  If it works then I will be able to create full navmeshes for the tattoine maps.

Re: Singleplayer update

Large space dock AImesh working now.   Have a working navmesh for full Mos Espa City.