Re: New event Saturday 04/03 8:00 PM GMT 0

Keep us informed via MP or on this post for the next update. We are waiting impatiently to organize a new event big_smile !

Re: New event Saturday 04/03 8:00 PM GMT 0

Well, Twigs got us going on setting up the server so the weapon customization would work.    I finished up the Endor Clearing sp/coop expansion I was working on.  The map has full SP/coop support with different gameplay in 16, 32, 64.  The map did not play very well with bots running into trees all the time and then stalling out in boring fight for the center of the map.   16 player is now infantry only with the same set up as MP.   For 32 and 64 player modes I had to make a lot of adjustments to get the bots to play well.  It plays conquest, not push map, but with the  Ewok Village and the crash site both needed to cause the other side to drop tickets.    The combat area is expanded over multiplayer.     There is now a vehicle staging area for both sides close to each of the map start points.   This is a work around due to bots parking in vehicles at the start of the game.   Also, bots were sitting ducks in speederbikes, so those now spawn at the start CPs only after the flags for the vehicle staging areas are captured.    This way, they are available for players to use and you can pick up a bot passenger if you want to.  The best part is now the Imperial troops have to take the Ewok Village before they can go after the Rebel crash site.  This gives the Rebels time to take it first, so that the battle turns into an intense fight in the woods.   Finally, 64 player is set up with AT-PT  vs.  AT-ST.    The difference in gameplay is like night and day.   The mod has very few maps with vehicle support in coop and Singleplayer, so this should make the player happy. 

The other change is adding Coop dogfighting support for Bandomeer, as in it was set up for air battle.   The map has had SP support, but was never setup for COOP.   The problem with it being the first map in the list is that if someone starts up a server it will show up in the map list for coop and you can load up the map, but you wont be able to play because there are not spawn points.   

Unless we run into any major problems, I should have an new installer and server version ready to upload early this week.

17 (edited by Ractor 2017-03-12 08:57:14)

Re: New event Saturday 04/03 8:00 PM GMT 0

Okay, apperently saw the changes that could well change the gameplay and make it more attractive and fun. gg guys !

Re: New event Saturday 04/03 8:00 PM GMT 0

Coop Bandomeer would not work on the server, so that is staying out for now.

Re: New event Saturday 04/03 8:00 PM GMT 0

Testing a new server and client versions this weekend.  I will upload if all tests out well.

Re: New event Saturday 04/03 8:00 PM GMT 0

Okay, cool big_smile !

Re: New event Saturday 04/03 8:00 PM GMT 0

Will try and get some testing done tonight as well to confirm all is well.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
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