Topic: EA kills the Revive Team

EA kills the Revive Team.

https://kotaku.com/ea-asks-fans-to-stop … 90602?IR=T

This effectively kills BF2142 and First Strike.   It was fun while it lasted.

Revive's launcher is still up, but maybe until the end of the month or as long as the servers are paid up.

Anyway, BF2 will continue to work offline.  I may port a scaled back version of the mod to BF2.

Re: EA kills the Revive Team

That SUCKS. sad

Re: EA kills the Revive Team

The really sad part is that I was actually making some breakthroughs in the mod with figuring out the stability issues.

As far as the multiplayer, I had been testing new consolidated client and server versions and the only issue that I was having was with Bandomeer Refinery, which I think I know how to fix now.  One problem is that the map did not have coop, but only SP.   But if you add it to the map rotation unless you knew not to grab it for coop, it would appear anyway.  Someone in project reality mentioned that the first map in the list needs to have all the game modes listed, even if no player levels are listed.  I would be willing to be bet 2142 is the same way.

The other break through was figuring out that automated weapons are buggy and can cause a crash if used in a weapon position that players can use.    The option I was looking at was to make two version, one with just automated weapons and one for only players and bots to use.

I was also making huge strides in expanding and adding SP/COOP support to more maps.

So what would it take to bring First Strike back?   We would need to figure out how to run our own master account server and bring back our own stat tracking.  That way we would not be depending on anyone else.

The next step would be set up an installer that would install the game files needed to play First Strike as a stand alone game, without BF2142.  This would be similar to what Project Reality did.   That way we could offer up First Strike as a download, without any mention of 2142.    Project Reality is managing to get away with it...

Re: EA kills the Revive Team

2142 works on game ranger. We'd have to get GR support, I guess to work with that.
The real killer is that without distribution of 2142 and the resulting new blood, its all a slow death.
Unless we could do standalone.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: EA kills the Revive Team

But Game Ranger only works for the base BF2142 game.  I have not been able to get it to work for mods.   I am reaching out to Reclamation 2142 guys to see if they help out with a master account solution or getting the Game Ranger version to work with FS.

https://discord.gg/MNPnmEY

Frankly it's already dead.   Unless we can offer the game as a stand alone, we won't be able to attack enough players to make it worthwhile .

6 (edited by DUKE815 2017-12-24 00:56:23)

Re: EA kills the Revive Team

I think the best and only option would be if the Dnamro could make 5 or 6 of the best maps playable from within the base 2142 game.  Then, have those maps added to the Dethklok/Reclamation 2142 server or set up a separate 2142 First Strike server within Gameranger. 

The big problem with a standalone game is that you might get a cease and desist letter from EA like the Revive team did because you would be distributing a standalone game that is based on EA's base 2142.

Dnamro you are our only hope.

Re: EA kills the Revive Team

Can the mod work offline with the singleplayer generic profile?