Topic: Test Port into Unity
I have been doing some test importing into the Unity Game Engine. Lotte from the Eve of Destruction mod for BF2 has created a stand alone version of EOD in Unity and is willing to support using his EOD Redux for Unity to mod for First Strike. I tried with the Battlecry team on Unreal Engine 4 but they were going for higher quality models, which has stalled out on development due to the amount of work needed to create a game from scratch. As a mod for EOD Redux, the basic gameplay has already been created. It would be a matter of importing objects and then modying as needed for First Strike.
I am also looking into importing some things from Galactic Conquest for BF42.
What I have found so far is that most statics imported from BF2 and BF2142 with 3dsmax import tools have corrupted texture coordinates (UV mapping). The player controlled objects import much better. I have not tried importing animations.
Importing from BF42 works better for statics, but player controlled objects are imported one part at a time.
Is it much better to use the original model, when possible, instead of trying to import from any Battlefield model formats.
Here are a few test imports (The Echo base Ready room and the Tie Advanced Prototype were ported to Unity from the original models. The others were imported from the Battlefield model format):