1 (edited by Dnamro 2018-07-07 10:44:45)

Topic: Test Port into Unity

I have been doing some test importing into the Unity Game Engine.  Lotte from the Eve of Destruction mod for BF2 has created a stand alone version of EOD in Unity and is willing to support using his EOD Redux for Unity to mod for First Strike.   I tried with the Battlecry team on Unreal Engine 4 but they were going for higher quality models, which has stalled out on development due to the amount of work needed to create a game from scratch.    As a mod for EOD Redux, the basic gameplay has already been created.   It would be a matter of importing objects and then modying as needed for First Strike.

I am also looking into importing some things from Galactic Conquest for BF42.   

What I have found so far is that most statics imported from BF2 and BF2142 with 3dsmax import tools have corrupted texture coordinates (UV mapping).  The player controlled objects import much better.   I have not tried importing animations. 

Importing from BF42 works better for statics, but player controlled objects are imported one part at a time.

Is it much better to use the original model, when possible, instead of trying to import from any Battlefield model formats.   


Here are a few test imports (The Echo base Ready room and the Tie Advanced Prototype were ported to Unity from the original models.  The others were imported from the Battlefield model format):

https://media.moddb.com/images/mods/1/7/6512/ready_room.png

https://media.moddb.com/images/mods/1/7/6512/Tie_advance_prototype.png

https://media.moddb.com/images/mods/1/7/6512/Endor_female.JPG

https://media.moddb.com/images/mods/1/7/6512/Rifle_A280_unity.JPG

https://media.moddb.com/images/mods/1/7/6512/firehawk_2.JPG

Re: Test Port into Unity

Hey, I'm just seeing this now. Cool project! How much access are you given to his game seeing as you are modding it?

3 (edited by Dnamro 2018-07-16 17:42:39)

Re: Test Port into Unity

I am working with Lotte on another Unity Project right now.  So far that is going very well.   Since I am new to Unity, Lotte is doing the coding and I am helping with importing and creating a demo. 

At any rate, I think Unity is the way to go with First Strike.  It can handle Battlefield/Battlefront style game play of moving from infantry to land, air and space craft.

EOD already has support for bots that can play on multiplayer maps.   This is critical to help round out a team without the player base of a AAA title.

Unity supports easy importing of models from various sources.  FBX and OBJ are the best.  Textures are then applied to the model in the Unity Editor.   It is also easy to create pre-fabs of statics and vehicles (bundles in BattleField terms). 

Check out some things test imported from the BF1942 Galactic Conquest mod into Unity:

Tat Sarlacc Pit:

https://media.moddb.com/images/mods/1/7/6512/TAT_sarlacc_pit.JPG

Tat Skiff:

https://media.moddb.com/images/mods/1/7/6512/Tat_skiff.JPG

Bespin Cloud Car:

https://media.moddb.com/images/mods/1/7/6512/CloudCar.JPG


Here is a free model of the Z95 Headhunter that just needs a texture job:

https://media.moddb.com/images/mods/1/7/6512/Z95_Headhunter.JPG

Re: Test Port into Unity

Well, it looks like someone is already doing Battlefront style star wars game in Unity.  Alpha demo is available.  check it out:

https://www.indiedb.com/games/galactic-civil-war

Re: Test Port into Unity

Hmm. That looks kinda cool. I'll have to check it out.

6 (edited by Dnamro 2018-08-30 20:55:15)

Re: Test Port into Unity

Things are working out well with GCW.   There are already several things imported for Hoth, RhenVar and Tattoine as well as some weapons.


https://media.moddb.com/images/mods/1/7/6512/FCW_FS_TAT.png

FS buildings in GCW

https://media.moddb.com/images/mods/1/7/6512/GCW_Demp.png

First Strike Demp as a playable weapon in GCW

Re: Test Port into Unity

I played and tested GCW several hours and I really like it. It has been always a dream in GC and FS to be able to leave the ground and fly right into space. The space feeling and gameplay is great imo. The capital ships, the hangars, interior and the weakpoints are well done. I am able to shoot down lots of fighters and hamsters knows how a bad pilot I am. Ground play and design looking good. Ok,several models are not the best one. What is disturbing all the time are the bad collision meshes from most of the buildings. Also the vehicles got none at all. But I believe most of this is caused by the (alpha-) playermodels and collisions. And hey, we got ATAT's.Crossing my fingers that there are no problems to add additional PCOs to the vehicles.
@Jaybiggs: nice that you are still around!
@Dnamro: impressive that you are still in modding business!