Topic: Spaceship Battles.

First of all hello big_smile I'm relatively new to the battlefield series and I've only seen the first three Star Wars movies (the first three to be released) and of course new to First Strike tongue so sorry if in the future I ask what seems like an obvious or dumb question but I wil try not to.

Anyway, now on to my question. Ive read over the entire site and I have to say it looks like a promising mod, can't wait to play it.
Just wanted to know (if it's not giving too much away in terms of development secrets wink ) How spaceship battles will be approached, to be more specific:

- Will there be a large amount of fighters designated to each team (for example the space battle above Endor was a huge battle of fighters and capital ships (including the Deathstar, the thought of playing on a map with that in it is totally mind boggling).
Or will it be more like Bf2 with very few planes, because, I hate to be a sap... but despite my lack of experience in a Tie Fighter or X-wing I would like to fly one (of course if there aren't that many I will just have to stick to ...whatever the term for groundpounding is in terms of spaceships) and by no means am I demanding anything I would be happy with anything.

- How will boarding space ships work? It seems to be something that would require something similar to the tractor beam in the first movie and a docking station, but is that even possible with the engine?

One more question to throw at you, will the requirements for this game (computer wise) be similar to those of Bf2? Or will they be larger, it seems to me that they would be as this mod looks amazing... The X-wing in-game shots alone looked fantastic and with 10 of them flying around a map I'm sure it would be quite demanding on the old compy, then again the terrain is almost non existant... well I'm stumped.

Well I think I've asked enough for one post, and sorry if I come across as abrupt or demanding.

Thanks for taking the time to read and I look forward to your replies big_smile.

Re: Spaceship Battles.

I'll try to answer what I can i the order in which you asked:
Each team will generally have a couple of fighters, depending on the map. For example Death star I will have tonnes of fighters (I expect it would be close to if not 1 per player), where as Mos Espa will have none. It really depends on the mapper and the style of play they are aiming for.

GD is working out how Capital Ships will be set up at the moment, one of the problem is the size, trying to fit more than one capital ship on a map may be tricky.

You should be able to 'board' an enemy ship by landing a fighter in the opposing hanger bay.

We are using the Recomended poly counts for bf2 so it shouldn't require any more than vanilla bf2, but only time will tell.

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

3 (edited by Kez 2006-04-05 08:27:50)

Re: Spaceship Battles.

Thanks Un-Co that summed it up well. Surely more than poly count would determine how well the game runs, I thought that was the reason that Dice decided to put few vehicles onto the larger maps (that and balance). RAM must be chewed up quite a bit with all of that going on, If I'm wrong then that'd only make more more happy in this case.

Tonnes of fighters sounds good though (It's not that I'm "only" interested in flying infact I'm more interested in being a rebel Assault on Hoth I would just like to have a go for once is all) challenging to battle that many Tie's at once.

Thanks again.

Kez. big_smile

P.S. Good to see a fellow Aussie on a development team, that can only mean more support for Australian servers.:cool: