Re: death star map

imo it needs to be a random script and green bolts flying randomly thoughout the space

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37 (edited by MK4210 2006-05-04 14:53:31)

Re: death star map

JeRK wrote:

You want it star wars correct right?
Then the turrets will have to be really unaccurate, as all rebels got shot down by the ties in the movie.
The turrets were designed to guard the deathstar from a large scale attack with Blockade runners and frigates and stuff like that. The rebels knew that and sent the small fighters that had no problems with those huge slow turrets.

Porkins died because he was overconfident wink

A random script would be nice because I would rather be shot down by a fighter than a turret. Just make a lot of lasers that make it seem more intense.

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Re: death star map

turrets make the map more real smile and I think u can have 100 players on one map (but with alot of lag I guess), so it would be possible with patch 1.3 to have 20 blasters (bots) and still 30 players I think

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Re: death star map

there will be turrets also... there is so much to plan and impliment on this map.. aswell as its size..

should be able to code a random laser script some how

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