Topic: Trash Compactor
Map Name: Death Star Trash Compactor
Planet:..errr.. death star?
Ground/Space: Ground type of battle in the Death Star.
Weather/Lighting: Dim, sweaty and dirty...
Layout Diagram:
_________
| |
| --- -- |
| -----|
|----- |
| ________ | <_< >_> "----" = piles of trash , "|" = walls that move , "_" = walls that stand still.
Map description: A squad of Rebels and Imperials get stuck in the Death Star Trash compactor, there is no way out. The walls are slowly coming in...
Gameplay Description: The main idea is, that this map would probably play best with 16 players, and it would have non-stop action in this small room. The walls will be slowly coming in, reducing the amount of space you have to battle. The round would end when the walls get so close the player’s can no longer move. Of course there will be piles of trash (just static giant meshes would be fine) for hiding behind and so fourth. Although it would defeat the purpose of a "trash compactor", it should be fine if the trash goes through the moving walls...
Vehicles: none
Extra notes: I hope this is even possible to code... and I can take criticism, so if you think this map is "horse hockey", let me know.
....*runs off before he gets flamed* <_< >_>
