Re: OUTSIDE a star destroyer map

i say add a few turrets but not so many that its anoying to fly
and dont overpower turrets either (not 1shot kills)

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Re: OUTSIDE a star destroyer map

You could make it realistic by having the turrets destroyable and not blowing up ,or if you got the reactor they wouldnt work. I think the more turrets the bettter. Have 7 turrets controlled by one player. Have the rest aas slaves would be fun fun fun.

Re: OUTSIDE a star destroyer map

yea, thats what im talking about.plus if u make each person control 7 then there would only be like 4 or 5 people in the turrets while the others are dogfighting tongue

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Re: OUTSIDE a star destroyer map

I remember awhile ago (tho it may have been a different forum) I mentioned an idea for making static ships have systems that where dependant on each other. That is to say if the reactors down, like Jeremy said, the turrents wouldn't work. The way I'd picture that working (if you don't want fancy codes) would be for each turret to have only a few shots in them, maybe like 3 (if its a slow shooting gun). Now the turret gets constantly resupplied by the main reactor, which is a destroyable object that constantly resupplys certain weapons (the turrets) with ammo. So when the reactors up, the turrets never run out of ammo. Reactor gets destroyed (maybe externally by torpedoes or internally by charges) and the guns run outa juice. Bam.

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Re: OUTSIDE a star destroyer map

nice idea, but first you have to make an inside to this massive thing.  Also the reactor would need to be ENORMOUS and it would resupply enemies attacking it.  How about, if u destroy the reactor, the  turrets explode with it. Like a car, 7 seats, 7 turrets, and the reactor could be part of this big apc.

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Re: OUTSIDE a star destroyer map

Well I'm pretty sure that both the radius of the resupply effect and the weapons it can and can't reload are editable. Of course, my pretty sures usaully turn out to be pretty unsures.

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Re: OUTSIDE a star destroyer map

ArcAngel227 wrote:

I remember awhile ago (tho it may have been a different forum) I mentioned an idea for making static ships have systems that where dependant on each other. That is to say if the reactors down, like Jeremy said, the turrents wouldn't work. The way I'd picture that working (if you don't want fancy codes) would be for each turret to have only a few shots in them, maybe like 3 (if its a slow shooting gun). Now the turret gets constantly resupplied by the main reactor, which is a destroyable object that constantly resupplys certain weapons (the turrets) with ammo. So when the reactors up, the turrets never run out of ammo. Reactor gets destroyed (maybe externally by torpedoes or internally by charges) and the guns run outa juice. Bam.

I really like that idea. Are these system events possible?

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