1 (edited by Thunderraiden 2006-07-24 02:25:41)

Topic: Interview Questions to the Development Team.

Hello, I am new to this game and to this forum, but of course the first thing that struck my mind seeing this mod, and I'm quite sure many others, were the direct relation to it, and the Prolific Games BF1942 modification "Galactic Conquest." The questions I wanted to ask were too numberous, and it seems the development team is involved with the forums so I decided why not, why not ask them a few questions to keep them on their toes, and maybe even have cause to purchase BF2142.

1. Obviously, the question most pressing on my mind, and I'm quite sure many other familiar with Star Wars previous connection to the Battlefield 1942 title, which undoubtly lead to the subsequent release of the Lucas Arts Battlefront I & II games. Was the "Galactic Conquest" game an inspiration to carry it on to a more advanced engine?

2. Has your team had any relations with Prolific Games to help you out over some hurdles?

3. Will the game be familiar to previous Galatic Conquest players?

4. Will there be space battles, and if so, how will you handle it? Will it be an arcade style of flying, or a more, Newtonic way of flight control?

5. Do you have any mod-specific neat idea's to add to the squad system?

6. Is there any fear at all that Battlefield 2142 might just turn out like Battlefield:Vietnam? It's almost dead and unheard of now, there were even mods that jumped the BF1942 train and switched to Vietnam claiming "it going to offer so many new more features and coding options." When in fact it turned out to be a disaster, so much so, the ingame A.I. had no idea to fly a helicopter. So is there kind of a gamble feeling going with the BF2142 engine?

7. Last question, the Prolific Games development team had many obstacles with the engine, and EA has proven time and again, it's only in the gaming industry to make money, and if it isn't making money, no matter how much people want something, they try to make it "seem" like they appease the mod teams out there, but it seems to be smokes and mirrors. There have even been mod teams who switch platforms entirely, take the BF1942:Empires team for instance, they switched to the Source Engine developed by VALVe and are now on their 1.7 beta release and there is never moans and groans over the engines capibilities, because it preforms if you change it right, and there is full access to its SDK. Has there ever been simple things that your team is incapible of changing, no matter how simple, because the engine won't allow it? Do you think it's something you for see EA ever changing? And do you ever feel like your OBLIGATED to stay on the engine because of how much work you've put into your mod?

Re: Interview Questions to the Development Team.

hey Welcome to the forums!

1.we have no links to Galactic conquest, i decided to set up the mod as something i saw would do well and there was a very big niech for a mod as great as star wars to fill, so i went ahead from there. the only connection with GC that we have is that 2 or so members from there team have taken part in the internal development of our mod.

2. there hasnt been much com's with them tbh in the community as a whole. but we have spoke to a few dev's a couple of times.

3. the game as we see it will be as fun and exciting as possible. we want as much realism as we can with the greatest graphical quality possible, whilst keeping FPS high and enjoyability at a high level. not an easy task...

4.space battles are yet to be tested! but we hope to make them as enjoyable as possible. i trust our coders to make a good job of the physics etc.. wait and see wink

5.with the 2142 engine there are alot of new things yet to be confirmed.. especially the squad based system. yet we have ideas on how to incorporate alot of the new features into our mod smile for example GD's tie bomber run!

6.2142 in our eyes looks great! we are all excited about its release and how we can make our mod successful on the engine. even if the game isnt as successful as you pointed out above, we plan on making it our own. but yet i think the 2142 engine is alittle underestimated cus its owned by EA..

7.all engines have things bout them that people dont like! thats modding for you. SDK wise, is unknown and with EA its unlikely that it will ever be available. there has been a few things like walkers that we made great strides in but yet the engine didnt allow, but yet most things you can work round big_smile

hope this answers your questions, this isnt an update just filling in you guys with info!

take care guys

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Re: Interview Questions to the Development Team.

Thank you for your time. Your answers were greatly apprietiated.