Re: Rate of Fire
I was watching teh star wars movies...again...and they got me wondering about something. I noticed that teh blasers in IV to VI are not very fast firing at all. They seem to look like shot single shot, but very powerful, in a fashion that reminds me alot of an M1 garand. Yet in games like battlefront (which I happen to hate) the assualt blasters fire at a crazy rate, and are much weeker than they appear to be in teh movies. So my question is whats First Strike's stance on this? Neither way is really bad, just different. GC had very fast firing weapons too now that I think of it. How would you guys preffer it?
I absolutely agree with you on both how battlefront sucks and got it completely wrong, and how the original movies portrayed lasers.
I think a firing rate of 500 max for auto is best, with single shot modes as well. One of the biggest things is that it should only take about 3 bolts to the torso to kill somebody, like in galactic conquest.
If possible, it should have that distinctive, loud sound, and a large explosion once it hits a wall or something.
I have personally edited guns to fire tank rounds or APC rounds, it is very easy, you just change one number in the code.
That means if we get some kind of cool laser sized explosion, its relatively easy to make it do that every time it hits a wall or person.
Of course, there is no splash damage, the explosions would be like in the movie, strictly for show basically and to make it look and feel cooler. Of course, it could make your vision go blurry if a shot hits near you, just like real life.
The stormtroopers seem to have less rapid firing guns than clones and droids, but they are much more powerful from the looks of it.