Guess who has an idea to implement hyperspace...?
OKay heres how it works. I want you to picture the death star trench run as a space map very similar to the GC one, but no fog, just pure black space and the deathstar. And stars. Now on the fringes of the map (and pretty high up in altitude as well) there are the those red stripes that symbolize out of bounds territory. Now picture a little bubble of space in that territory on the very edge that is allowed territory. So basically a bubble of in bounds territory in the out of bounds space. Now inside of this little bubble will be another bubble (a actual 3d bubble) that is a very thin film (an actual ingame object that is permeable allowing objects to pass through it unhindered). Now this film is like a miniture sky box. When your inside of the bubble you see hyperspace, with all the neat lightspeed lines and that stuff. Its dynamic too so you see the lines all swirly and animated. One the out side the bubble is the same way, except its space themed (black wit stars). SO if your outside and are looking at it your cant tell it apart from outside space (a skilled skinner would have to do this to make sure the optical illusion is convincing) and if your inside it you think your in hyper space. That was the first part of my idea, if you didn't quite grasp it stop and read that part agian.
Okay. Now do you know how in battlefield 2 some kinds of ground make you walk slower when on them? Like how you go faster with a viechle when your actually on a real road versus dirt? Well the space inside the bubble is like this. Okay now in your mind take that 'bubble' and divide it in two, with one part compromising of a thin 'semi circle' area on the edge of the circle (1), and the other part consisting of the rest of the bubble (2). Now the (2) area is the biggest by far. The space inside this area is very restrictive slowing down a ship moving threw it alot, maybe 70%, despite the ship bieng at full throttle. So to pilot of the ship it takes him maybe 30 seconds to move through the relitively small area of the bubble, but thanks to the hyperspace skybox on the inside of the circle it appears to him he's moving at light speed. Now after these 30 seconds the pilot should be 'break' out of the (2) area of the bubble and come into the thin semi circle (1) area. The space in this area does not have the speed restrictions of the other part of the bubble, if possible it could be a 'slick' space allowing the ship to go through it faster than normal (tho its okay if that cant happen). So as soon as the pilot breaks through the slower area and into the normal/faster area he will surge foward suddently giving a slight bump to the plane. He will pass through this area very quickly (like under a second) and break out of the bubble, effectively exiting hyper space and arriving right on teh death star ready to enter the fray. Not that this is similar to my other 'True Planetary Engagment' thread but on a far smaller scale (with this bubble taking up a very very small section of the map. So this should aviod any lag. So...what do u think?

Futurama: You Can't Prove it Won't Happen