Re: 'Gameplay' Queries

Mattes wrote:

...Otherwise the fans would get confused.

Understood.

FSDev| Bandu wrote:

Weak spots are a realistic avenue ..tho still , killing a vehicle in 1 shot is very bad for teamplay. Weak spots would obviously be weaker ...just not that weak.

Definitely disagree, but I don't suppose it matters whether or not I agree.

FSDev| Bandu wrote:

Also , dont forget , there are other ways in balancing... if you take an ATAT for example ..a weakness that has against other vehicles is its one slow and sluggish mutha.

Indeed, there are other ways.  But again, great caution.  Seems that often the 'other ways' aren't enough.

FSDev| Bandu wrote:

PS. Are you related to Woodrow by any chance? lol

Do I write like him or something?

FSDev| Woodrow wrote:

Indeed, look at the trouble you're having going over the antiquated "features" list already.

I present that the reason for which I have 'trouble going over the features list' is almost entirely because of the NDA.  The other potential part would be that it just hasn't been updated in a while.  But, I'm led to believe that your NDA requires that you not update it because the classes aren't yet set in stone.  So, you seem to confuse or present false information without the intent.  But it's all only a matter of satisfying the curiosity, something that isn't so important, so it really doesn't matter I suppose.

FSDev| Woodrow wrote:

Rule one of developing is to never promise something you may not deliver

Of course, but that doesn't mean you can't state your intents with more clarity and concreteness, if you get my meaning.

FSDev| Dutch_Razor wrote:

I wouldn't have a problem with killing vehicles in one shot if you can also kill players in one shot, ten again that might be a bit too realistic.

Well, going off of 2142, it's generally four or five-ish to the body or two to the head, and given the fact that the nature of the combat is fast-paced, it's almost as if it were one shot.  And of course, it's one to the head with a sniper rifle, two to the body.  I think Battlefield 2 actually did it a lot better with the non-sniper/non-pistol weapons, where one headshot was a kill.  Only makes sense.

So, yes, one shot would be too realistic for infantry, but what you perhaps don't realize is that the weak-points on vehicles are perhaps just as fragile if not more than the weak-points of an infantryman.  All that gasoline and stuff...hit by a rocket-propelled explosive...you get the picture, yeah?

FSDev| The_Preacher wrote:

Most of what you said could have been asked in 3 sentences, makeing it easier for fools like myself to decpiher and give you a question.

Mmhmmm, mmhmmm.  Is it sad that I'm aware of it?  tongue

...The thing is that although I can and do ask questions clearly and concisely, I often think that I'm not.  Part of that is because, in the past, my meaning has often been misinterpreted or missed completely.  But I often get the feeling that although I've said my meaning, it won't be received.  Hence, lengthy and perhaps unnecessary explanations and presentation of examples wherein I try to break it down Barney-style.

FSDev| The_Preacher wrote:

However after saying that Your posts are some of the better posts on these forums smile

Well, thank you!

- Stevanyss \steh-VAN-iss\ or \STEH-vuh-niss\
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"I was glad to find that mercy is a lie;  I'd rather be an honest man." - RYN-371

Re: 'Gameplay' Queries

Stevanyss wrote:
FSDev| Bandu wrote:

Also , dont forget , there are other ways in balancing... if you take an ATAT for example ..a weakness that has against other vehicles is its one slow and sluggish mutha.

Indeed, there are other ways.  But again, great caution.  Seems that often the 'other ways' aren't enough.

FSDev| Bandu wrote:

PS. Are you related to Woodrow by any chance? lol

Do I write like him or something?

The "'other ways'" work pretty well with the 2 tanks in bf2142. The hover tank rules the roost when on an open plane , due to its handling...whereas the tread tank rules the roost in small confined areas.

If it seemed that the tread tank wasnt as good at close quarters as the hover is at open spaces , then you can compenstate by giving the tread tank stronger ammo.


Yes, you do write like woody. Only the patient or skilled skim readers can reply to you both lol.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: 'Gameplay' Queries

I understand what he says, and  I have the urge to reply, its just to damn hard and he intimidates me sad

The words he uses are too hard to compete with.
sad

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: 'Gameplay' Queries

I have no problem with the eloquence, my vocab is large enough to understand, it's that he does beat about the bush far too much before actually saying anything. But at least he knows it, so I suppose that's good.

Anyway, I disagree about 1-hit kills on vehicles, just cause that would be a major bitch, but I see what he's saying. Weak points on things I agree with though - and actually back in the SWBF1 days I got a mod called the "realism mod" or something of that sort, which altered the weapons to do the amount of damage they were supposed to, altered the jetpacks so they had more fuel, but it didn't magically refill itself, and altered the health so that you died more easily (though armoured characters like stormtroopers took more damage than non-armoured). Oh, and it gave the darktrooper and shocktrooper more accurate guns.

But still, I think I agree with a comment made earlier that I managed to look at the site and the forums and come on with almost no questions about the mod. I had a good understanding of what was going on and I have utmost faith in the FS team.

Hopefully they'll finish the mod, unlike every other ubercool mod I ever latched onto which usually never made it past second demo.

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Re: 'Gameplay' Queries

Im pretty sure this mod isnt going to go unfinished, its rolling at a great pace big_smile

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: 'Gameplay' Queries

Ya, this is probably the only mod that I have ever had the upmost confidence in finishing. No doubt in my mind.

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Re: 'Gameplay' Queries

I think one-hit kills on (some) vehicles is a good thing. In 2142, when you have the mighty Pilum unlock, you can shoot and kill them buggy's with one well aimed shot. That is perfectly understandable since they are light weight fast little cars with very little armor. I'm not sure what vehicles are planned to go into FS, but if there are some buggy-like vehicles they should have that same weakness against a powerful anti-tank rifle.
The same can be said of the 2142 tanks. It's really fun and challenging to try to get behind the damn thing and pilum him in the arse, which is a one hit kill insofar that when the vehicle is slightly damaged already, before you hit it, it explodes immediately, and when it's in full 'health' it will explode after a couple of seconds. This provides the infantry man, like me, a good chance to stand up and fight against all the armour n00bs (:P).
Again I'm not sure what's planned or not in FS considering this, and I agree it shouldn't be possible to do this with highly armoured vehicles (AT-AT) but in my opinion it is a very fun part of the gameplay in vanilla 2142. And that's basically what I'm trying to say here... one-hit kills against some vehicles can be a good thing, but it should also fit the gameplay of the game, or mod, in question. It works in vanilla 2142, but will it work in FS? I am inclined to think that it won't work well in FS, but again I'm not sure...
Damn, I don't know much, do I?

So what's the "community's" view on this?

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