Re: 'Boarding a cargo freighter' level
Come to think of it, maps with non-static transports, such as BF Omaha Beach and GC Bespin, do work quite well. Even Bespin (or was it called GC Cloud City?), where transports take an eternity to re-spawn, works perfectly fine (no one takes off with the transport alone and leaves the team stranded, for example).
If Stormtrooper Transports handled like submarines in BF 1942 (or like "Cloud Buses" and cruisers in GC), it should work just fine.
One thing I'd like to have in this map that was missing on ISD Judicator, though, is some sign that the crew is anticipating a boarding party. That is, let there be some E-Webs set up throughout the ship, have some barricades made out of crates and the like, and so on. Maybe there should be some damage, too, as a sign that the ship has come under fire from a Star Destroyer. Darkened corridors, fires, smoke, alarms, and so on. I'd like some damage in the hangar bay, too, as a sign that there's already been a failed boarding attempt. A transport wreck or two, some burning crates, blaster damage, and so on. Would be swell.
But yes, there should appear some static transports in the hangar bay/docking areas upon Imperial capture. Would be far better than having to send in wave after wave from the Star Destroyer.
--the awesomeness that is Boatmurdered.