Topic: Roquan - Mattes' 3dMax Obsession
This is the project I sent to the FirstStrike team in order to join as a modeller. And every once in a while I'll pick it up again and start poking a stick at it. I think I'm at a point now (v.31) where I'm convincing myself it's as good as it's going to get and start touching up the minor details like adding LIFE to the city.
BTW, anyone have experience with NPCs in Oblivion's CS?
Version .1 - Trying to get the style of the architecture...
http://www.youtube.com/watch?v=2QKYuOu_lII
Version .11 - Most all of the major buildings are made...
http://www.youtube.com/watch?v=tbPAl4rlIrY
Version .2 - Messed with the ground textures, put in some plant life, also the introduction to Shuces (individual homes)...
http://www.youtube.com/watch?v=Xur8-oPmGPM
Version .22 - Played around with the idea of a harbor, added doors and windows to some buildings...
http://www.youtube.com/watch?v=9kq_aHQbMjc
Version .3 - Collision Meshes! Finally, hehe. Also worked on the final grading of the city...
http://www.youtube.com/watch?v=-0OFgD2iIs8
Version .31 - Added some cliffs to break up the horrible mountain mesh and add a little volume to the elevation. Also added some trees to give a little more ambience.
http://www.youtube.com/watch?v=bWZ7H1GNZHU