Re: Hyperdrives?

... anyone thinknig of making gates, that the ships must fly through and the drive activates?

http://i14.photobucket.com/albums/a310/msop03/blank.png

Re: Hyperdrives?

No. Set hyperdrive coordinates, maybe, but physical gates? No way.

As for the ramming problem, just give the ships a protective shell when they enter hyperspace. If the shell with the fighter hits anything, it just bounces off without doing damage. It's a start.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Hyperdrives?

Blank wrote:

... anyone thinknig of making gates, that the ships must fly through and the drive activates?

It's not Stargate tongue

http://img258.imageshack.us/img258/3854/xwingsunev9.gif

Re: Hyperdrives?

FSDev| Dutch_Razor wrote:
Blank wrote:

... anyone thinknig of making gates, that the ships must fly through and the drive activates?

It's not Stargate tongue

It isnt? What am I doing here then?

http://img131.imageshack.us/img131/6161/gcvetsigat8.png

Re: Hyperdrives?

LOL , hmn no you could just make points where hyperdrive is set to activate, they dont have to be visible, but set points on the map which might be visible on radar?

http://i14.photobucket.com/albums/a310/msop03/blank.png

Re: Hyperdrives?

Hyperdrive is a bad idea, as I've said above. Don't ruin a promising game. This is a combat game. Ideally maps should be small, so everyone knows where to go. Space already has a third dimension, making it many times as big as land maps. It doesnt need ot be any bigger

--------------------------------------
If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

35 (edited by Safe-Keeper 2007-02-13 14:07:18)

Re: Hyperdrives?

This is a combat game. Ideally maps should be small, so everyone knows where to go.

If I know the developers right, it'll be more of a semi-simulator. And GC's maps were huge.

In fact, I think all space maps should be fairly big, as those fighters move so outrageously fast. It'd allow the devs to speed up those capital ships a bit, too.

Space already has a third dimension, making it many times as big as land maps.

In theory, yes, but it does not really add that much to size in-game. It's just empty space anyway.

Maybe the best way to implement it would be teleportation. The ship vanishes and then re-appears a moment later someplace else. But then it'd probably have to be set positions.

Or maybe it shouldn't be implemented at all. I'm starting to doubt it myself here.

LOL , hmn no you could just make points where hyperdrive is set to activate, they dont have to be visible, but set points on the map which might be visible on radar?

Worked in X-Wing lliance. It had holographic "hyper buoys" which activated your hyper drive if you went to .5 clicks of them and hit spacebar. When you were in range, you'd get a message like "Press Spacebar to hyperspace to Rendezvous Point".

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.