Re: Star Destroyer! Yee-haa!

I'm pretty sure its on an ammo ammount basis i.e. assault fires his whole "clip", antitank fires all of his rockets, the assault guy would have done 1/3 the damage the antitanker did.

Re: Star Destroyer! Yee-haa!

Reload time is factored in.

3 shots with the blaster is NOT equivilent to 1 rocket. A rocket will take out a chunk of armour while blaster will wither away the armour. So if you want something destroyed quickly, without having to stand in the open shooting constantly, pick the anti-armour class.
Now, who hates driving a tank when one lone soldier pops out from behind you, shoots one rocket and you get destroyed? I know I do. You will at least have a fighting chance in our mod, but if you're driving your tank into a squad of guys, you aren't going to last very long.

Does this mean that if a tank rolls into a group of 3 riflemen he's going to get destroyed? Probably not. While rifles can damage a tank they have to all continuously fire on it for a while, exposing themselves to the tank. This is not realistic and the 3 assault guys would get wiped out pretty quickly.

One anti-tank guy could fire one shot, duck, reload and move positions, fire again, and repeat until the skirmish is over. Will one Anti-tank guy win every battle? No. A lone anti-tank soldier's odds of winning alone are still pretty slim but do-able. The only way to increase your chances of not dying is to team up and work as a group.

http://www3.telus.net/public/ryanredd/rybotsig4.bmp

Re: Star Destroyer! Yee-haa!

Heh, this is the first time I've posted in here since becoming a tester tongue.

The Star Destroyer looks great Luuri, nice job. I liked the section about withering fire. I'll be interested to see the rest of the publics views on the gameplay dynamic.

From my perspective, I can absolutely confirm that the WF system really does contribute to the ideas of "subconscious teamwork". Obviously, not everyone who plays the battlefield series (or any online game for the matter) will join a squad and make an extreme effort to play with others and support them. However, with the way gameplay has turned out, I can say with confidence that people (whether they realize it or not. And indeed, many don't even realize it) begin to stay close to their respective teammates and work with one another to bring down vehicles, capture flags, defend critical area's, etc. I'm really impressed with how the game has pushed people into working with one another, without having them realize it.

However, that's not to say that you can't work alone either. Being a die-hard sniper doesn't mean you need to be out in the open working with others. In fact it's quite the opposite. There is nothing stopping you from going solo, finding a good vantage point, and picking off unsuspecting infantry while they furiously try and find out your location. Snipers are highly effective in their anti-infantry role. Likewise, being an anti-vehicle combatant means that you can jump out from some urban alleyway, fire off your highly damaging rocket round, then disappear only to come back out from another location and fire off another round. Of course, your much more effective if you work in a group of two, or even with the rest of your team, but the option is still available.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: Star Destroyer! Yee-haa!

Safe keeper honestly I think you've mis interpreted it or it has been written in a way slightly unclear.

But I wouldn't worry mate smile The feeling you get in takeing down An AT-St is Amazing, not because i fire 3 blaster bolts and it's dead lol (despite many claims and evidence to the contrary we are'nt THAT stupid hehe). The reason AT-Sts are a joy to take down is because it's a grueling experience, to try and give you an analogy.

an analogy woody will probably hate but its the first one that springs to mind.

ok Remember Starship troopers? Remember where they are on teh desert panet fighting away at the regular bugs (regular bugs = storm troopers) and then after alot of battle that big Black bug comes from out of teh ground and starts wiping out whole squads, and suddenly the entire platoon is firing away at it that black bug is equivelant to an AT-ST, They become mini  objectives.

now the way the withering fire system works is that AT-St that's wiping your men out, can be taken down in various ways. 1 rocket man popping in and out of cover takeing pot shots at it. Chances are your going to get killed or more of your men are going to get killed in the time it takes to bring him down.

Now add in 2 rocket men, someone to resupply them with ammo, a couple of Heavy MG's and a couple assorted A280, and Carbine/DH-17 users. If they all fire at the AT-ST they are All doing damage and thus bringing the beast down. As opposed to the none rocket guys having to sit on teh sidelines and hope the Rocketmen take it down, Or respawn a a rocketmen (leaving you with a squad of rocket men afterwards which is no good.

Withering fire simply allows everyone to chip away at, just some classses and some weapons are better at it than others.

from the AT-ST drivers point of view, he can wipe out alot of people but if he walks himslf into a mass crowd of people (without wiping them out first) he is'nt going to last very long, so what do you do? Team up more AT-ST's to counter this.

it's truly excellent as you find yourself Grouping up with everything, from various troops and classes, to vehicles such as the AT-ST. You are basically tipping the balance of the scales in your favour with the more people you stick with.

this is the complete OPPOSITE of being able to destroy vehicles with a few shot from your blaster, it's not like that at all, and im sure every single one of our testers will attest to that.

http://i193.photobucket.com/albums/z261/The_Preacher1983/1c1e0ba0.jpg

12 (edited by FSDev| Dutch_Razor 2007-05-05 12:26:42)

Re: Star Destroyer! Yee-haa!

If you are firing at an ATST it honestly wouldn't matter much at all, you'll still want to take that AT rocket and even then a det pack is a more direct option, I never play anti-tank anyway, if I see a tank I chuck a piece of C4 on it and blow it in 3 seconds, not the whole "take out the tank as a team" dealio tongue

Still, if you happen to be a medic or asaault or something and you don't have C4, it's good to know you can do something to help the AT folks.

http://img258.imageshack.us/img258/3854/xwingsunev9.gif

13 (edited by solodude23 2007-05-05 13:22:42)

Re: Star Destroyer! Yee-haa!

Thanks for clearing that up everyone, especially The_Preacher. I have my confidence a bit better now, but I will have to wait and play it smile


You know, thats another thing, hehe. I am not sure about in the star wars galaxy it would be like this, but realistically, a "det pack" in real life would do little to a tank unless placed underneath it. If theres an explosive placed on a tank, armor of the tank on one side while there is open air on the other, which way do you thing the explosion will go? Away from it. The armor bight be a bit charred tongue.

Some modern tanks even use, "reactive armor" which is essentially explosives placed on the outside of a tank which detonate when something hits it, blowing away the projectile that has impacted upon it.

I'm just coming up with reasoning against it from a realism perspective, but the real reason I don't like it is because it sort of eliminates the "subconscious teamwork" factor when one lone guy can run in, place explosives on a tank, and blow it up.

14 (edited by Safe-Keeper 2007-05-05 13:55:04)

Re: Star Destroyer! Yee-haa!

Yeah, I feel a lot better about the system now. Thanks for the clarification, people!

I'm just coming up with reasoning against it from a realism perspective, but the real reason I don't like it is because it sort of eliminates the "subconscious teamwork" factor when one lone guy can run in, place explosives on a tank, and blow it up.

PR has realistic damage, and still has lots of teamwork. So making classes specialized does not really ruin teamwork at all, it just strenghtens it in a different way.

2. The Gallofree will feature as a static on hoth and as part of the rebel fleet in various space maps.

I'll be curious to see what you do with it. Repair ship, perhaps? Fire ship to run into enemy cruisers and blow up? Objective?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.