Re: "Flag By Flag" Game Mode??

Personally, I think good map design is better than forcing people to cap flags in a certain way. You'll want to *encourage* them to capture this and that flag, not *disallow*. Plus I think that there are more challenging ways to use the current flag system to employ flags where you cant spawn, flags you cant retake, flags that you have to take to enable a route to another flag (for example a corridor door that will always respawn unless the correct team has the flag) and so on.

But then again that's just the lazy me talking. Having sequenced flags is priority for all mods I'd guess (hey, FH2 has it wink). Its good for fewer players.

Re: "Flag By Flag" Game Mode??

Oh, I really like the Idea of capturing the point at the gate of a bunker to get it to open up and allow you to go in and accomplish objectives/capture other points.

People inside the bunker would not be able to get out either but they would have towers and such that would be able to attack people trying to take the door flag.

It would also be cool to see having points provide you with something.    Like on Hoth, while the Rebels have the Sheild Emmiter the Empire can not use its Orbital Bombardment Commander Specials or stuff like that. ^_^

http://www.fsmod.com/stats/fssig.php?player=RagNoRock

Re: "Flag By Flag" Game Mode??

RagNoRock wrote:

It would also be cool to see having points provide you with something.    Like on Hoth, while the Rebels have the Sheild Emmiter the Empire can not use its Orbital Bombardment Commander Specials or stuff like that. ^_^

Which isnt really a new "mode or anything, but just clever placement of the destroyables. I mean think on it: BF2 and B2142 maps are like stamped CDs. Every map is fundamentally the same, content is just a little different.

I mean, who made up the rule that the orbital/artillery station cant be in a forward position that you have to defend in order to keep using it?

Re: "Flag By Flag" Game Mode??

Yeah, but having a destroyed imperial artilery thingy in the middle of rebel territory doesnt quite make since.

If it could be done automaticaly and have the thingy hidden, then shur smile

Also the destroyables need to be undestroyable untill the point is captured, otherwise you could have people hitting it from a distance blowing it up and then zooming past when they should work on caping the point.

http://www.fsmod.com/stats/fssig.php?player=RagNoRock

Re: "Flag By Flag" Game Mode??

But ironically, having a destroyed Rebel artillery thingie in Imperial territory make a whole lot more sense, doesnt it? tongue

Re: "Flag By Flag" Game Mode??

Personally, I think good map design is better than forcing people to cap flags in a certain way. You'll want to *encourage* them to capture this and that flag, not *disallow*

I completely agree with this comment DAWDLER, good map design is priority #1

I am just suggesting a really simple (easy for a non-coder to say wink) ALTERNATIVE to the "normal mode" to ensure the longevity of FIRST STRIKE

The other big advantage, as you have rightly pointed out, is the ability to have fun and some great games on less populated servers - this may be useful in the early days/weeks of the initial release until FIRST STRIKE is fully established and achieves worldwide domination MWAHAHAHAHAHA!

Re: "Flag By Flag" Game Mode??

yep the map design says everything for the gameplay.
but still if a single guys can come behind your lines and so save his entire (noob) team form losing a round fast i realy dont mind. it either gives you more time to kill a lot more people or you have more time to do it right this time and win.

flag hopping as you call it is also a good working game tactic with a lot of ways to counter it aswell.

what you see in push maps are large groups of players attacking a single flag with only 4 or 5 people that didnt go with there own team attacking another flag.
this isnt a show of skill, its just power in numbers. and when im on the battlefield i want to show of my skills (dont we all?) not show that im sheep #3 in the group.

push maps are great but only in small size with 8 or 16 people on both sides. anything larger is just a nade/rape fest

Beta: Latin for "still doesn't work".
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