Re: "Flag By Flag" Game Mode??
Personally, I think good map design is better than forcing people to cap flags in a certain way. You'll want to *encourage* them to capture this and that flag, not *disallow*. Plus I think that there are more challenging ways to use the current flag system to employ flags where you cant spawn, flags you cant retake, flags that you have to take to enable a route to another flag (for example a corridor door that will always respawn unless the correct team has the flag) and so on.
But then again that's just the lazy me talking. Having sequenced flags is priority for all mods I'd guess (hey, FH2 has it ). Its good for fewer players.