Re: Were FS to do a KOTOR minimod....

I remember discussing the idea of a Kotor Map, all with kotor era stuff in it.

I would be totally excited to see a Kotor expansion for FS. It would be something different for a change.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: Were FS to do a KOTOR minimod....

a kotor swoop race map would be fun.

Re: Were FS to do a KOTOR minimod....

It would be cool to have the Mandalorian wars. Jedi and Soldiers vs Mandalorians. Great stuff. Though I really want to see the Clone Wars before this. Who doesn't like the battle of Coruscant (or any random clone wars space battle), Kashyyyk (Wookiees, 'nuff said), or even Hypori (imagine fighting between the ruins of destroyed Acclamators and Venators. I always loved that setting in the mini series)

http://img292.imageshack.us/img292/7303/sotwsigxl8.png

Re: Were FS to do a KOTOR minimod....

KOTOR minimod would be fun, although you'd need to animate and model tons of Jedi sad

http://img258.imageshack.us/img258/3854/xwingsunev9.gif

Re: Were FS to do a KOTOR minimod....

You could do what the mod sengoku did. They made a custom holding animation and made two kinds of swings, a vertical and horozontil swing. You could do just that, and make the lightsabers physical so that they collide with other lightsabers and the enviroment. Force powers like pull and push would be difficult to code, though. Push could be done by spawning a   5-sided temporary invisible object that would have something on the inside explode soundlessly and harmlessly, but have a huge area of effect push in one direction due to the other directions being blocked off. The explosion would throw players around like all explosions, but perhaps a blast powerful enough to throw around small vehicles?I mean like speeder bikes or DTAPs. Cure would be easy to do. Just use the heal code in medic packs and attach it to the jedi with a fairly big area of effect. Lightning would just need the animations for the hands and power. The big problem I can see here would be making ships for space combat. You might have to have  turrets attached to the hull for extra gun positions. The Ravager, Sith Interdictor, Courageous, but you would only have at most 1 or 2 of those in a map. You could of course simply increase the max player limit to something like 128, but I doubt it would get that high. It would probably be simpler to put a combination of player controlled and AI controlled turrets on those ships. The Courageous, in particular, would need quite a few Ai turrets. They look mostly like an oval with a a large tower the size of a Hammerhead hanging down. About midway up on that tower is the bridge. On either side to the front of the tower , there are two gaps in the superstructure. It has two large engines in the back of the oval connected to each other and the tower. Turbolasers are in trenchs in the midline of the oval. In the front, it has 2 large hangers for launching fighters and bombers. Look it up if you still don't understand what it looks like.

Re: Were FS to do a KOTOR minimod....

halo07guy wrote:

simply increase the max player limit to something like 128

lol

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Were FS to do a KOTOR minimod....

What, to high? Or is it hard-coded?